Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
/***************************************************************************/
/* */
/* ft2build.h */
/* */
/* FreeType 2 build and setup macros. */
/* (Generic version) */
/* */
/* Copyright 1996-2001, 2003, 2006 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*
* This is a development version of <ft2build.h> that is used
* to build the library in debug mode. Its only difference with
* the reference is that it forces the use of the local `ftoption.h'
* which contains different settings for all configuration macros.
*
* To use it, you must define the environment variable FT2_BUILD_INCLUDE
* to point to the directory containing these two files (`ft2build.h' and
* `ftoption.h'), then invoke Jam as usual.
*/
#ifndef __FT2_BUILD_DEVEL_H__
#define __FT2_BUILD_DEVEL_H__
#define FT_CONFIG_OPTIONS_H <ftoption.h>
#include <freetype/config/ftheader.h>
#endif /* __FT2_BUILD_DEVEL_H__ */
/* END */