Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
/***************************************************************************/
/* */
/* afdummy.c */
/* */
/* Auto-fitter dummy routines to be used if no hinting should be */
/* performed (body). */
/* */
/* Copyright 2003-2005, 2011 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#include "afdummy.h"
#include "afhints.h"
#include "aferrors.h"
static FT_Error
af_dummy_hints_init( AF_GlyphHints hints,
AF_ScriptMetrics metrics )
{
af_glyph_hints_rescale( hints,
metrics );
return AF_Err_Ok;
}
static FT_Error
af_dummy_hints_apply( AF_GlyphHints hints,
FT_Outline* outline )
{
FT_UNUSED( hints );
FT_UNUSED( outline );
return AF_Err_Ok;
}
AF_DEFINE_SCRIPT_CLASS( af_dummy_script_class,
AF_SCRIPT_NONE,
NULL,
sizeof( AF_ScriptMetricsRec ),
(AF_Script_InitMetricsFunc) NULL,
(AF_Script_ScaleMetricsFunc)NULL,
(AF_Script_DoneMetricsFunc) NULL,
(AF_Script_InitHintsFunc) af_dummy_hints_init,
(AF_Script_ApplyHintsFunc) af_dummy_hints_apply
)
/* END */