Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
/***************************************************************************/
/* */
/* afwarp.h */
/* */
/* Auto-fitter warping algorithm (specification). */
/* */
/* Copyright 2006, 2007 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __AFWARP_H__
#define __AFWARP_H__
#include "afhints.h"
FT_BEGIN_HEADER
#define AF_WARPER_SCALE
#define AF_WARPER_FLOOR( x ) ( (x) & ~63 )
#define AF_WARPER_CEIL( x ) AF_WARPER_FLOOR( (x) + 63 )
typedef FT_Int32 AF_WarpScore;
typedef struct AF_WarperRec_
{
FT_Pos x1, x2;
FT_Pos t1, t2;
FT_Pos x1min, x1max;
FT_Pos x2min, x2max;
FT_Pos w0, wmin, wmax;
FT_Fixed best_scale;
FT_Pos best_delta;
AF_WarpScore best_score;
AF_WarpScore best_distort;
} AF_WarperRec, *AF_Warper;
FT_LOCAL( void )
af_warper_compute( AF_Warper warper,
AF_GlyphHints hints,
AF_Dimension dim,
FT_Fixed *a_scale,
FT_Fixed *a_delta );
FT_END_HEADER
#endif /* __AFWARP_H__ */
/* END */