Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
/***************************************************************************/
/* */
/* cffload.h */
/* */
/* OpenType & CFF data/program tables loader (specification). */
/* */
/* Copyright 1996-2001, 2002, 2003, 2007, 2008, 2010 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __CFFLOAD_H__
#define __CFFLOAD_H__
#include <ft2build.h>
#include "cfftypes.h"
FT_BEGIN_HEADER
FT_LOCAL( FT_UShort )
cff_get_standard_encoding( FT_UInt charcode );
FT_LOCAL( FT_String* )
cff_index_get_string( CFF_Font font,
FT_UInt element );
FT_LOCAL( FT_String* )
cff_index_get_sid_string( CFF_Font font,
FT_UInt sid );
FT_LOCAL( FT_Error )
cff_index_access_element( CFF_Index idx,
FT_UInt element,
FT_Byte** pbytes,
FT_ULong* pbyte_len );
FT_LOCAL( void )
cff_index_forget_element( CFF_Index idx,
FT_Byte** pbytes );
FT_LOCAL( FT_String* )
cff_index_get_name( CFF_Font font,
FT_UInt element );
FT_LOCAL( FT_UInt )
cff_charset_cid_to_gindex( CFF_Charset charset,
FT_UInt cid );
FT_LOCAL( FT_Error )
cff_font_load( FT_Library library,
FT_Stream stream,
FT_Int face_index,
CFF_Font font,
FT_Bool pure_cff );
FT_LOCAL( void )
cff_font_done( CFF_Font font );
FT_LOCAL( FT_Byte )
cff_fd_select_get( CFF_FDSelect fdselect,
FT_UInt glyph_index );
FT_END_HEADER
#endif /* __CFFLOAD_H__ */
/* END */