misc/libfreetype/src/cff/cffload.h
author Xeli
Sat, 04 Feb 2012 16:22:46 +0100
changeset 6622 01889d5bc79b
parent 5172 88f2e05288ba
permissions -rw-r--r--
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)

/***************************************************************************/
/*                                                                         */
/*  cffload.h                                                              */
/*                                                                         */
/*    OpenType & CFF data/program tables loader (specification).           */
/*                                                                         */
/*  Copyright 1996-2001, 2002, 2003, 2007, 2008, 2010 by                   */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __CFFLOAD_H__
#define __CFFLOAD_H__


#include <ft2build.h>
#include "cfftypes.h"


FT_BEGIN_HEADER

  FT_LOCAL( FT_UShort )
  cff_get_standard_encoding( FT_UInt  charcode );


  FT_LOCAL( FT_String* )
  cff_index_get_string( CFF_Font  font,
                        FT_UInt   element );

  FT_LOCAL( FT_String* )
  cff_index_get_sid_string( CFF_Font  font,
                            FT_UInt   sid );


  FT_LOCAL( FT_Error )
  cff_index_access_element( CFF_Index  idx,
                            FT_UInt    element,
                            FT_Byte**  pbytes,
                            FT_ULong*  pbyte_len );

  FT_LOCAL( void )
  cff_index_forget_element( CFF_Index  idx,
                            FT_Byte**  pbytes );

  FT_LOCAL( FT_String* )
  cff_index_get_name( CFF_Font  font,
                      FT_UInt   element );


  FT_LOCAL( FT_UInt )
  cff_charset_cid_to_gindex( CFF_Charset  charset,
                             FT_UInt      cid );


  FT_LOCAL( FT_Error )
  cff_font_load( FT_Library library, 
                 FT_Stream  stream,
                 FT_Int     face_index,
                 CFF_Font   font,
                 FT_Bool    pure_cff );

  FT_LOCAL( void )
  cff_font_done( CFF_Font  font );


  FT_LOCAL( FT_Byte )
  cff_fd_select_get( CFF_FDSelect  fdselect,
                     FT_UInt       glyph_index );


FT_END_HEADER

#endif /* __CFFLOAD_H__ */


/* END */