misc/libfreetype/src/gzip/infblock.h
author Xeli
Sat, 04 Feb 2012 16:22:46 +0100
changeset 6622 01889d5bc79b
parent 5172 88f2e05288ba
permissions -rw-r--r--
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)

/* infblock.h -- header to use infblock.c
 * Copyright (C) 1995-2002 Mark Adler
 * For conditions of distribution and use, see copyright notice in zlib.h
 */

/* WARNING: this file should *not* be used by applications. It is
   part of the implementation of the compression library and is
   subject to change. Applications should only use zlib.h.
 */

#ifndef _INFBLOCK_H
#define _INFBLOCK_H

struct inflate_blocks_state;
typedef struct inflate_blocks_state FAR inflate_blocks_statef;

local  inflate_blocks_statef * inflate_blocks_new OF((
    z_streamp z,
    check_func c,               /* check function */
    uInt w));                   /* window size */

local  int inflate_blocks OF((
    inflate_blocks_statef *,
    z_streamp ,
    int));                      /* initial return code */

local  void inflate_blocks_reset OF((
    inflate_blocks_statef *,
    z_streamp ,
    uLongf *));                  /* check value on output */

local  int inflate_blocks_free OF((
    inflate_blocks_statef *,
    z_streamp));

#endif /* _INFBLOCK_H */