Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
/***************************************************************************/
/* */
/* rastpic.h */
/* */
/* The FreeType position independent code services for raster module. */
/* */
/* Copyright 2009 by */
/* Oran Agra and Mickey Gabel. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __RASTPIC_H__
#define __RASTPIC_H__
FT_BEGIN_HEADER
#include FT_INTERNAL_PIC_H
#ifndef FT_CONFIG_OPTION_PIC
#define FT_STANDARD_RASTER_GET ft_standard_raster
#else /* FT_CONFIG_OPTION_PIC */
typedef struct RasterPIC_
{
int ref_count;
FT_Raster_Funcs ft_standard_raster;
} RasterPIC;
#define GET_PIC(lib) ((RasterPIC*)((lib)->pic_container.raster))
#define FT_STANDARD_RASTER_GET (GET_PIC(library)->ft_standard_raster)
#endif /* FT_CONFIG_OPTION_PIC */
/* */
FT_END_HEADER
#endif /* __RASTPIC_H__ */
/* END */