Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
/***************************************************************************/
/* */
/* ftgrays.h */
/* */
/* FreeType smooth renderer declaration */
/* */
/* Copyright 1996-2001 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTGRAYS_H__
#define __FTGRAYS_H__
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _STANDALONE_
#include "ftimage.h"
#else
#include <ft2build.h>
#include FT_CONFIG_CONFIG_H /* for FT_CONFIG_OPTION_PIC */
#include FT_IMAGE_H
#endif
/*************************************************************************/
/* */
/* To make ftgrays.h independent from configuration files we check */
/* whether FT_EXPORT_VAR has been defined already. */
/* */
/* On some systems and compilers (Win32 mostly), an extra keyword is */
/* necessary to compile the library as a DLL. */
/* */
#ifndef FT_EXPORT_VAR
#define FT_EXPORT_VAR( x ) extern x
#endif
FT_EXPORT_VAR( const FT_Raster_Funcs ) ft_grays_raster;
#ifdef __cplusplus
}
#endif
#endif /* __FTGRAYS_H__ */
/* END */