Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
/***************************************************************************/
/* */
/* ftsmooth.c */
/* */
/* Anti-aliasing renderer interface (body). */
/* */
/* Copyright 2000-2001, 2002, 2003, 2004, 2005, 2006, 2009, 2010 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#include <ft2build.h>
#include FT_INTERNAL_DEBUG_H
#include FT_INTERNAL_OBJECTS_H
#include FT_OUTLINE_H
#include "ftsmooth.h"
#include "ftgrays.h"
#include "ftspic.h"
#include "ftsmerrs.h"
/* initialize renderer -- init its raster */
static FT_Error
ft_smooth_init( FT_Renderer render )
{
FT_Library library = FT_MODULE_LIBRARY( render );
render->clazz->raster_class->raster_reset( render->raster,
library->raster_pool,
library->raster_pool_size );
return 0;
}
/* sets render-specific mode */
static FT_Error
ft_smooth_set_mode( FT_Renderer render,
FT_ULong mode_tag,
FT_Pointer data )
{
/* we simply pass it to the raster */
return render->clazz->raster_class->raster_set_mode( render->raster,
mode_tag,
data );
}
/* transform a given glyph image */
static FT_Error
ft_smooth_transform( FT_Renderer render,
FT_GlyphSlot slot,
const FT_Matrix* matrix,
const FT_Vector* delta )
{
FT_Error error = Smooth_Err_Ok;
if ( slot->format != render->glyph_format )
{
error = Smooth_Err_Invalid_Argument;
goto Exit;
}
if ( matrix )
FT_Outline_Transform( &slot->outline, matrix );
if ( delta )
FT_Outline_Translate( &slot->outline, delta->x, delta->y );
Exit:
return error;
}
/* return the glyph's control box */
static void
ft_smooth_get_cbox( FT_Renderer render,
FT_GlyphSlot slot,
FT_BBox* cbox )
{
FT_MEM_ZERO( cbox, sizeof ( *cbox ) );
if ( slot->format == render->glyph_format )
FT_Outline_Get_CBox( &slot->outline, cbox );
}
/* convert a slot's glyph image into a bitmap */
static FT_Error
ft_smooth_render_generic( FT_Renderer render,
FT_GlyphSlot slot,
FT_Render_Mode mode,
const FT_Vector* origin,
FT_Render_Mode required_mode )
{
FT_Error error;
FT_Outline* outline = NULL;
FT_BBox cbox;
FT_UInt width, height, height_org, width_org, pitch;
FT_Bitmap* bitmap;
FT_Memory memory;
FT_Int hmul = mode == FT_RENDER_MODE_LCD;
FT_Int vmul = mode == FT_RENDER_MODE_LCD_V;
FT_Pos x_shift, y_shift, x_left, y_top;
FT_Raster_Params params;
/* check glyph image format */
if ( slot->format != render->glyph_format )
{
error = Smooth_Err_Invalid_Argument;
goto Exit;
}
/* check mode */
if ( mode != required_mode )
return Smooth_Err_Cannot_Render_Glyph;
outline = &slot->outline;
/* translate the outline to the new origin if needed */
if ( origin )
FT_Outline_Translate( outline, origin->x, origin->y );
/* compute the control box, and grid fit it */
FT_Outline_Get_CBox( outline, &cbox );
cbox.xMin = FT_PIX_FLOOR( cbox.xMin );
cbox.yMin = FT_PIX_FLOOR( cbox.yMin );
cbox.xMax = FT_PIX_CEIL( cbox.xMax );
cbox.yMax = FT_PIX_CEIL( cbox.yMax );
if ( cbox.xMin < 0 && cbox.xMax > FT_INT_MAX + cbox.xMin )
{
FT_ERROR(( "ft_smooth_render_generic: glyph too large:"
" xMin = %d, xMax = %d\n",
cbox.xMin >> 6, cbox.xMax >> 6 ));
return Smooth_Err_Raster_Overflow;
}
else
width = (FT_UInt)( ( cbox.xMax - cbox.xMin ) >> 6 );
if ( cbox.yMin < 0 && cbox.yMax > FT_INT_MAX + cbox.yMin )
{
FT_ERROR(( "ft_smooth_render_generic: glyph too large:"
" yMin = %d, yMax = %d\n",
cbox.yMin >> 6, cbox.yMax >> 6 ));
return Smooth_Err_Raster_Overflow;
}
else
height = (FT_UInt)( ( cbox.yMax - cbox.yMin ) >> 6 );
bitmap = &slot->bitmap;
memory = render->root.memory;
width_org = width;
height_org = height;
/* release old bitmap buffer */
if ( slot->internal->flags & FT_GLYPH_OWN_BITMAP )
{
FT_FREE( bitmap->buffer );
slot->internal->flags &= ~FT_GLYPH_OWN_BITMAP;
}
/* allocate new one */
pitch = width;
if ( hmul )
{
width = width * 3;
pitch = FT_PAD_CEIL( width, 4 );
}
if ( vmul )
height *= 3;
x_shift = (FT_Int) cbox.xMin;
y_shift = (FT_Int) cbox.yMin;
x_left = (FT_Int)( cbox.xMin >> 6 );
y_top = (FT_Int)( cbox.yMax >> 6 );
#ifdef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
if ( slot->library->lcd_filter_func )
{
FT_Int extra = slot->library->lcd_extra;
if ( hmul )
{
x_shift -= 64 * ( extra >> 1 );
width += 3 * extra;
pitch = FT_PAD_CEIL( width, 4 );
x_left -= extra >> 1;
}
if ( vmul )
{
y_shift -= 64 * ( extra >> 1 );
height += 3 * extra;
y_top += extra >> 1;
}
}
#endif
#if FT_UINT_MAX > 0xFFFFU
/* Required check is ( pitch * height < FT_ULONG_MAX ), */
/* but we care realistic cases only. Always pitch <= width. */
if ( width > 0x7FFFU || height > 0x7FFFU )
{
FT_ERROR(( "ft_smooth_render_generic: glyph too large: %u x %u\n",
width, height ));
return Smooth_Err_Raster_Overflow;
}
#endif
bitmap->pixel_mode = FT_PIXEL_MODE_GRAY;
bitmap->num_grays = 256;
bitmap->width = width;
bitmap->rows = height;
bitmap->pitch = pitch;
/* translate outline to render it into the bitmap */
FT_Outline_Translate( outline, -x_shift, -y_shift );
if ( FT_ALLOC( bitmap->buffer, (FT_ULong)pitch * height ) )
goto Exit;
slot->internal->flags |= FT_GLYPH_OWN_BITMAP;
/* set up parameters */
params.target = bitmap;
params.source = outline;
params.flags = FT_RASTER_FLAG_AA;
#ifdef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
/* implode outline if needed */
{
FT_Vector* points = outline->points;
FT_Vector* points_end = points + outline->n_points;
FT_Vector* vec;
if ( hmul )
for ( vec = points; vec < points_end; vec++ )
vec->x *= 3;
if ( vmul )
for ( vec = points; vec < points_end; vec++ )
vec->y *= 3;
}
/* render outline into the bitmap */
error = render->raster_render( render->raster, ¶ms );
/* deflate outline if needed */
{
FT_Vector* points = outline->points;
FT_Vector* points_end = points + outline->n_points;
FT_Vector* vec;
if ( hmul )
for ( vec = points; vec < points_end; vec++ )
vec->x /= 3;
if ( vmul )
for ( vec = points; vec < points_end; vec++ )
vec->y /= 3;
}
if ( slot->library->lcd_filter_func )
slot->library->lcd_filter_func( bitmap, mode, slot->library );
#else /* !FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
/* render outline into bitmap */
error = render->raster_render( render->raster, ¶ms );
/* expand it horizontally */
if ( hmul )
{
FT_Byte* line = bitmap->buffer;
FT_UInt hh;
for ( hh = height_org; hh > 0; hh--, line += pitch )
{
FT_UInt xx;
FT_Byte* end = line + width;
for ( xx = width_org; xx > 0; xx-- )
{
FT_UInt pixel = line[xx-1];
end[-3] = (FT_Byte)pixel;
end[-2] = (FT_Byte)pixel;
end[-1] = (FT_Byte)pixel;
end -= 3;
}
}
}
/* expand it vertically */
if ( vmul )
{
FT_Byte* read = bitmap->buffer + ( height - height_org ) * pitch;
FT_Byte* write = bitmap->buffer;
FT_UInt hh;
for ( hh = height_org; hh > 0; hh-- )
{
ft_memcpy( write, read, pitch );
write += pitch;
ft_memcpy( write, read, pitch );
write += pitch;
ft_memcpy( write, read, pitch );
write += pitch;
read += pitch;
}
}
#endif /* !FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
FT_Outline_Translate( outline, x_shift, y_shift );
/*
* XXX: on 16bit system, we return an error for huge bitmap
* to prevent an overflow.
*/
if ( x_left > FT_INT_MAX || y_top > FT_INT_MAX )
return Smooth_Err_Invalid_Pixel_Size;
if ( error )
goto Exit;
slot->format = FT_GLYPH_FORMAT_BITMAP;
slot->bitmap_left = (FT_Int)x_left;
slot->bitmap_top = (FT_Int)y_top;
Exit:
if ( outline && origin )
FT_Outline_Translate( outline, -origin->x, -origin->y );
return error;
}
/* convert a slot's glyph image into a bitmap */
static FT_Error
ft_smooth_render( FT_Renderer render,
FT_GlyphSlot slot,
FT_Render_Mode mode,
const FT_Vector* origin )
{
if ( mode == FT_RENDER_MODE_LIGHT )
mode = FT_RENDER_MODE_NORMAL;
return ft_smooth_render_generic( render, slot, mode, origin,
FT_RENDER_MODE_NORMAL );
}
/* convert a slot's glyph image into a horizontal LCD bitmap */
static FT_Error
ft_smooth_render_lcd( FT_Renderer render,
FT_GlyphSlot slot,
FT_Render_Mode mode,
const FT_Vector* origin )
{
FT_Error error;
error = ft_smooth_render_generic( render, slot, mode, origin,
FT_RENDER_MODE_LCD );
if ( !error )
slot->bitmap.pixel_mode = FT_PIXEL_MODE_LCD;
return error;
}
/* convert a slot's glyph image into a vertical LCD bitmap */
static FT_Error
ft_smooth_render_lcd_v( FT_Renderer render,
FT_GlyphSlot slot,
FT_Render_Mode mode,
const FT_Vector* origin )
{
FT_Error error;
error = ft_smooth_render_generic( render, slot, mode, origin,
FT_RENDER_MODE_LCD_V );
if ( !error )
slot->bitmap.pixel_mode = FT_PIXEL_MODE_LCD_V;
return error;
}
FT_DEFINE_RENDERER(ft_smooth_renderer_class,
FT_MODULE_RENDERER,
sizeof( FT_RendererRec ),
"smooth",
0x10000L,
0x20000L,
0, /* module specific interface */
(FT_Module_Constructor)ft_smooth_init,
(FT_Module_Destructor) 0,
(FT_Module_Requester) 0
,
FT_GLYPH_FORMAT_OUTLINE,
(FT_Renderer_RenderFunc) ft_smooth_render,
(FT_Renderer_TransformFunc)ft_smooth_transform,
(FT_Renderer_GetCBoxFunc) ft_smooth_get_cbox,
(FT_Renderer_SetModeFunc) ft_smooth_set_mode,
(FT_Raster_Funcs*) &FT_GRAYS_RASTER_GET
)
FT_DEFINE_RENDERER(ft_smooth_lcd_renderer_class,
FT_MODULE_RENDERER,
sizeof( FT_RendererRec ),
"smooth-lcd",
0x10000L,
0x20000L,
0, /* module specific interface */
(FT_Module_Constructor)ft_smooth_init,
(FT_Module_Destructor) 0,
(FT_Module_Requester) 0
,
FT_GLYPH_FORMAT_OUTLINE,
(FT_Renderer_RenderFunc) ft_smooth_render_lcd,
(FT_Renderer_TransformFunc)ft_smooth_transform,
(FT_Renderer_GetCBoxFunc) ft_smooth_get_cbox,
(FT_Renderer_SetModeFunc) ft_smooth_set_mode,
(FT_Raster_Funcs*) &FT_GRAYS_RASTER_GET
)
FT_DEFINE_RENDERER(ft_smooth_lcdv_renderer_class,
FT_MODULE_RENDERER,
sizeof( FT_RendererRec ),
"smooth-lcdv",
0x10000L,
0x20000L,
0, /* module specific interface */
(FT_Module_Constructor)ft_smooth_init,
(FT_Module_Destructor) 0,
(FT_Module_Requester) 0
,
FT_GLYPH_FORMAT_OUTLINE,
(FT_Renderer_RenderFunc) ft_smooth_render_lcd_v,
(FT_Renderer_TransformFunc)ft_smooth_transform,
(FT_Renderer_GetCBoxFunc) ft_smooth_get_cbox,
(FT_Renderer_SetModeFunc) ft_smooth_set_mode,
(FT_Raster_Funcs*) &FT_GRAYS_RASTER_GET
)
/* END */