Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
/***************************************************************************/
/* */
/* ftspic.c */
/* */
/* The FreeType position independent code services for smooth module. */
/* */
/* Copyright 2009, 2010 by */
/* Oran Agra and Mickey Gabel. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_INTERNAL_OBJECTS_H
#include "ftspic.h"
#ifdef FT_CONFIG_OPTION_PIC
/* forward declaration of PIC init functions from ftgrays.c */
void FT_Init_Class_ft_grays_raster(FT_Raster_Funcs*);
void
ft_smooth_renderer_class_pic_free( FT_Library library )
{
FT_PIC_Container* pic_container = &library->pic_container;
FT_Memory memory = library->memory;
if ( pic_container->smooth )
{
SmoothPIC* container = (SmoothPIC*)pic_container->smooth;
if(--container->ref_count)
return;
FT_FREE( container );
pic_container->smooth = NULL;
}
}
FT_Error
ft_smooth_renderer_class_pic_init( FT_Library library )
{
FT_PIC_Container* pic_container = &library->pic_container;
FT_Error error = Smooth_Err_Ok;
SmoothPIC* container;
FT_Memory memory = library->memory;
/* since this function also serve smooth_lcd and smooth_lcdv renderers,
it implements reference counting */
if(pic_container->smooth)
{
((SmoothPIC*)pic_container->smooth)->ref_count++;
return error;
}
/* allocate pointer, clear and set global container pointer */
if ( FT_ALLOC ( container, sizeof ( *container ) ) )
return error;
FT_MEM_SET( container, 0, sizeof(*container) );
pic_container->smooth = container;
container->ref_count = 1;
/* initialize pointer table - this is how the module usually expects this data */
FT_Init_Class_ft_grays_raster(&container->ft_grays_raster);
/*Exit:*/
if(error)
ft_smooth_renderer_class_pic_free(library);
return error;
}
/* re-route these init and free functions to the above functions */
FT_Error ft_smooth_lcd_renderer_class_pic_init(FT_Library library)
{
return ft_smooth_renderer_class_pic_init(library);
}
void ft_smooth_lcd_renderer_class_pic_free(FT_Library library)
{
ft_smooth_renderer_class_pic_free(library);
}
FT_Error ft_smooth_lcdv_renderer_class_pic_init(FT_Library library)
{
return ft_smooth_renderer_class_pic_init(library);
}
void ft_smooth_lcdv_renderer_class_pic_free(FT_Library library)
{
ft_smooth_renderer_class_pic_free(library);
}
#endif /* FT_CONFIG_OPTION_PIC */
/* END */