misc/libfreetype/src/type1/t1gload.h
author Xeli
Sat, 04 Feb 2012 16:22:46 +0100
changeset 6622 01889d5bc79b
parent 5172 88f2e05288ba
permissions -rw-r--r--
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)

/***************************************************************************/
/*                                                                         */
/*  t1gload.h                                                              */
/*                                                                         */
/*    Type 1 Glyph Loader (specification).                                 */
/*                                                                         */
/*  Copyright 1996-2001, 2002, 2003, 2008 by                               */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __T1GLOAD_H__
#define __T1GLOAD_H__


#include <ft2build.h>
#include "t1objs.h"


FT_BEGIN_HEADER


  FT_LOCAL( FT_Error )
  T1_Compute_Max_Advance( T1_Face  face,
                          FT_Pos*  max_advance );

  FT_LOCAL( FT_Error )
  T1_Get_Advances( T1_Face    face,
                   FT_UInt    first,
                   FT_UInt    count,
                   FT_ULong   load_flags,
                   FT_Fixed*  advances );

  FT_LOCAL( FT_Error )
  T1_Load_Glyph( T1_GlyphSlot  glyph,
                 T1_Size       size,
                 FT_UInt       glyph_index,
                 FT_Int32      load_flags );


FT_END_HEADER

#endif /* __T1GLOAD_H__ */


/* END */