Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
/***************************************************************************/
/* */
/* t42types.h */
/* */
/* Type 42 font data types (specification only). */
/* */
/* Copyright 2002, 2003, 2006, 2008 by Roberto Alameda. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __T42TYPES_H__
#define __T42TYPES_H__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_TYPE1_TABLES_H
#include FT_INTERNAL_TYPE1_TYPES_H
#include FT_INTERNAL_POSTSCRIPT_HINTS_H
FT_BEGIN_HEADER
typedef struct T42_FaceRec_
{
FT_FaceRec root;
T1_FontRec type1;
const void* psnames;
const void* psaux;
#if 0
const void* afm_data;
#endif
FT_Byte* ttf_data;
FT_ULong ttf_size;
FT_Face ttf_face;
FT_CharMapRec charmaprecs[2];
FT_CharMap charmaps[2];
PS_UnicodesRec unicode_map;
} T42_FaceRec, *T42_Face;
FT_END_HEADER
#endif /* __T42TYPES_H__ */
/* END */