Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
/*
** $Id: lparser.h,v 1.57.1.1 2007/12/27 13:02:25 roberto Exp $
** Lua Parser
** See Copyright Notice in lua.h
*/
#ifndef lparser_h
#define lparser_h
#include "llimits.h"
#include "lobject.h"
#include "lzio.h"
/*
** Expression descriptor
*/
typedef enum {
VVOID, /* no value */
VNIL,
VTRUE,
VFALSE,
VK, /* info = index of constant in `k' */
VKNUM, /* nval = numerical value */
VLOCAL, /* info = local register */
VUPVAL, /* info = index of upvalue in `upvalues' */
VGLOBAL, /* info = index of table; aux = index of global name in `k' */
VINDEXED, /* info = table register; aux = index register (or `k') */
VJMP, /* info = instruction pc */
VRELOCABLE, /* info = instruction pc */
VNONRELOC, /* info = result register */
VCALL, /* info = instruction pc */
VVARARG /* info = instruction pc */
} expkind;
typedef struct expdesc {
expkind k;
union {
struct { int info, aux; } s;
lua_Number nval;
} u;
int t; /* patch list of `exit when true' */
int f; /* patch list of `exit when false' */
} expdesc;
typedef struct upvaldesc {
lu_byte k;
lu_byte info;
} upvaldesc;
struct BlockCnt; /* defined in lparser.c */
/* state needed to generate code for a given function */
typedef struct FuncState {
Proto *f; /* current function header */
Table *h; /* table to find (and reuse) elements in `k' */
struct FuncState *prev; /* enclosing function */
struct LexState *ls; /* lexical state */
struct lua_State *L; /* copy of the Lua state */
struct BlockCnt *bl; /* chain of current blocks */
int pc; /* next position to code (equivalent to `ncode') */
int lasttarget; /* `pc' of last `jump target' */
int jpc; /* list of pending jumps to `pc' */
int freereg; /* first free register */
int nk; /* number of elements in `k' */
int np; /* number of elements in `p' */
short nlocvars; /* number of elements in `locvars' */
lu_byte nactvar; /* number of active local variables */
upvaldesc upvalues[LUAI_MAXUPVALUES]; /* upvalues */
unsigned short actvar[LUAI_MAXVARS]; /* declared-variable stack */
} FuncState;
LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff,
const char *name);
#endif