misc/liblua/lzio.c
author Xeli
Sat, 04 Feb 2012 16:22:46 +0100
changeset 6622 01889d5bc79b
parent 2812 0a24853de796
permissions -rw-r--r--
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)

/*
** $Id: lzio.c,v 1.31.1.1 2007/12/27 13:02:25 roberto Exp $
** a generic input stream interface
** See Copyright Notice in lua.h
*/


#include <string.h>

#define lzio_c
#define LUA_CORE

#include "lua.h"

#include "llimits.h"
#include "lmem.h"
#include "lstate.h"
#include "lzio.h"


int luaZ_fill (ZIO *z) {
  size_t size;
  lua_State *L = z->L;
  const char *buff;
  lua_unlock(L);
  buff = z->reader(L, z->data, &size);
  lua_lock(L);
  if (buff == NULL || size == 0) return EOZ;
  z->n = size - 1;
  z->p = buff;
  return char2int(*(z->p++));
}


int luaZ_lookahead (ZIO *z) {
  if (z->n == 0) {
    if (luaZ_fill(z) == EOZ)
      return EOZ;
    else {
      z->n++;  /* luaZ_fill removed first byte; put back it */
      z->p--;
    }
  }
  return char2int(*z->p);
}


void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, void *data) {
  z->L = L;
  z->reader = reader;
  z->data = data;
  z->n = 0;
  z->p = NULL;
}


/* --------------------------------------------------------------- read --- */
size_t luaZ_read (ZIO *z, void *b, size_t n) {
  while (n) {
    size_t m;
    if (luaZ_lookahead(z) == EOZ)
      return n;  /* return number of missing bytes */
    m = (n <= z->n) ? n : z->n;  /* min. between n and z->n */
    memcpy(b, z->p, m);
    z->n -= m;
    z->p += m;
    b = (char *)b + m;
    n -= m;
  }
  return 0;
}

/* ------------------------------------------------------------------------ */
char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n) {
  if (n > buff->buffsize) {
    if (n < LUA_MINBUFFER) n = LUA_MINBUFFER;
    luaZ_resizebuffer(L, buff, n);
  }
  return buff->buffer;
}