AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
{$INCLUDE "options.inc"}
unit uDebug;
interface
procedure OutError(Msg: shortstring; isFatalError: boolean);
procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;
procedure SDLTry(Assert: boolean; isFatal: boolean);
implementation
uses SDLh, uConsole, uCommands;
procedure OutError(Msg: shortstring; isFatalError: boolean);
begin
WriteLnToConsole(Msg);
if isFatalError then
ParseCommand('fatal ' + lastConsoleline, true);
end;
procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);
begin
if not Assert then
OutError(Msg, isFatal)
end;
procedure SDLTry(Assert: boolean; isFatal: boolean);
var s: shortstring;
begin
if not Assert then
begin
s:= SDL_GetError();
OutError(s, isFatal)
end
end;
end.