added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
-- Hedgewars - Knockball for 2+ Players
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
local score = {[0] = 0, [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0}
local ball = nil
local started = false
function onGameInit()
GameFlags = gfSolidLand + gfInvulnerable + gfDivideTeams
TurnTime = 20000
CaseFreq = 0
MinesNum = 0
Explosives = 0
Delay = 500
SuddenDeathTurns = 99999 -- "disable" sudden death
end
function onGameStart()
ShowMission(loc("Hedgewars-Knockball"), loc("Not So Friendly Match"), loc("Bat balls at your enemies and|push them into the sea!"), -amBaseballBat, 0)
started = true
end
function onGameTick()
if ball ~= nil and GetFollowGear() ~= nil then FollowGear(ball) end
end
function onAmmoStoreInit()
SetAmmo(amBaseballBat, 9, 0, 0, 0)
SetAmmo(amSkip, 9, 0, 0, 0)
end
function onGearAdd(gear)
if GetGearType(gear) == gtShover then
ball = AddGear(GetX(gear), GetY(gear), gtBall, 0, 0, 0, 0)
if ball ~= nil then
local dx, dy = GetGearVelocity(gear)
SetGearVelocity(ball, dx * 2, dy * 2)
SetState(ball, 0x200) -- temporary - might change!
SetTag(ball, 8) -- baseball skin
FollowGear(ball)
end
end
end
function onGearDelete(gear)
if not started then
return
end
if gear == ball then
ball = nil
elseif (GetGearType(gear) == gtHedgehog) and CurrentHedgehog ~= nil then
local clan = GetHogClan(CurrentHedgehog)
local s
if clan ~= nil then
if GetHogClan(CurrentHedgehog) ~= GetHogClan(gear) then
score[clan] = score[clan] + 1
s = string.format(loc("%s is out and Team %d|scored a point!| |Score:"), GetHogName(gear), clan + 1)
else
score[clan] = score[clan] - 1
s = string.format(loc("%s is out and Team %d|scored a penalty!| |Score:"), GetHogName(gear), clan + 1)
end
s = s .. " " .. score[0]
for i = 1, ClansCount - 1 do s = s .. " - " .. score[i] end
ShowMission(loc("Hedgewars-Knockball"), loc("Not So Friendly Match"), s, -amBaseballBat, 0)
end
end
end