Backed out
changeset 6c0cf6b9eff8. Scripters should be prepared for nil and pretending the gear exists would cause more pain
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D tex0;
uniform vec4 tint;
uniform bool tintAdd;
uniform bool enableTexture;
varying vec2 tex;
void main()
{
if(enableTexture){
if (tintAdd){
tint.a = 0.0;
gl_FragColor = clamp(texture2D(tex0, tex) + tint, 0.0, 1.1);
}else{
gl_FragColor = texture2D(tex0, tex) * tint;
}
}else{
gl_FragColor = tint;
}
}