When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
{-# LANGUAGE OverloadedStrings #-}
module Consts where
import qualified Data.ByteString.Char8 as B
serverVersion :: B.ByteString
serverVersion = "1"