gameServer/Consts.hs
author nemo
Wed, 08 Aug 2012 20:32:27 -0400
changeset 7523 0790527b4e00
parent 6737 ce5fbd98370f
child 9702 27006953d901
permissions -rw-r--r--
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)

{-# LANGUAGE OverloadedStrings #-}
module Consts where

import qualified Data.ByteString.Char8 as B

serverVersion :: B.ByteString
serverVersion = "1"