project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Scheme.java
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package org.hedgewars.hedgeroid.Datastructures;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Map;
import java.util.TreeMap;
public final class Scheme {
public final String name;
public final Map<String, Integer> settings;
public final Map<String, Boolean> mods;
public Scheme(String name, Map<String, Integer> settings, Map<String, Boolean> mods) {
this.name = name;
this.settings = Collections.unmodifiableMap(new HashMap<String, Integer>(settings));
this.mods = Collections.unmodifiableMap(new HashMap<String, Boolean>(mods));
}
public int getHealth() {
Integer health = settings.get("health");
return health==null ? 100 : health.intValue();
}
public static Scheme createDefaultScheme(MetaScheme meta) {
String name = GameConfig.DEFAULT_SCHEME;
Map<String, Integer> settings = new TreeMap<String, Integer>();
Map<String, Boolean> mods = new TreeMap<String, Boolean>();
for(MetaScheme.Setting setting : meta.settings) {
settings.put(setting.name, setting.def);
}
for(MetaScheme.Mod mod : meta.mods) {
mods.put(mod.name, Boolean.FALSE);
}
return new Scheme(name, settings, mods);
}
@Override
public String toString() {
return "Scheme [name=" + name + ", settings=" + settings + ", mods="
+ mods + "]";
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + ((name == null) ? 0 : name.hashCode());
result = prime * result + ((mods == null) ? 0 : mods.hashCode());
result = prime * result
+ ((settings == null) ? 0 : settings.hashCode());
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Scheme other = (Scheme) obj;
if (name == null) {
if (other.name != null)
return false;
} else if (!name.equals(other.name))
return false;
if (mods == null) {
if (other.mods != null)
return false;
} else if (!mods.equals(other.mods))
return false;
if (settings == null) {
if (other.settings != null)
return false;
} else if (!settings.equals(other.settings))
return false;
return true;
}
public static final Comparator<Scheme> NAME_ORDER = new Comparator<Scheme>() {
public int compare(Scheme lhs, Scheme rhs) {
return String.CASE_INSENSITIVE_ORDER.compare(lhs.name, rhs.name);
}
};
}