project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/Weaponsets.java
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package org.hedgewars.hedgeroid.Datastructures;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import org.hedgewars.hedgeroid.frontlib.Flib;
import org.hedgewars.hedgeroid.frontlib.Frontlib.WeaponsetListPtr;
import android.content.Context;
public final class Weaponsets {
private Weaponsets() {
throw new AssertionError("This class is not meant to be instantiated");
}
public static File getUserWeaponsetsFile(Context c) {
return new File(c.getFilesDir(), "weapons_user.ini");
}
public static File getBuiltinWeaponsetsFile(Context c) {
return new File(c.getFilesDir(), "weapons_builtin.ini");
}
public static List<Weaponset> loadAllWeaponsets(Context c) throws IOException {
List<Weaponset> result = loadBuiltinWeaponsets(c);
result.addAll(loadUserWeaponsets(c));
return result;
}
public static List<Weaponset> loadUserWeaponsets(Context c) throws IOException {
return loadWeaponsets(c, getUserWeaponsetsFile(c));
}
public static List<Weaponset> loadBuiltinWeaponsets(Context c) throws IOException {
return loadWeaponsets(c, getBuiltinWeaponsetsFile(c));
}
public static List<Weaponset> loadWeaponsets(Context c, File weaponsetFile) throws IOException {
if(!weaponsetFile.isFile()) {
// No file == no weaponsets, no error
return new ArrayList<Weaponset>();
}
WeaponsetListPtr weaponsetListPtr = null;
try {
weaponsetListPtr = Flib.INSTANCE.flib_weaponsetlist_from_ini(weaponsetFile.getAbsolutePath());
if(weaponsetListPtr == null) {
throw new IOException("Unable to read weaponsets from "+weaponsetFile);
}
return weaponsetListPtr.deref();
} finally {
if(weaponsetListPtr != null) {
Flib.INSTANCE.flib_weaponsetlist_destroy(weaponsetListPtr);
}
}
}
public static void saveUserWeaponsets(Context c, List<Weaponset> weaponsets) throws IOException {
WeaponsetListPtr ptr = WeaponsetListPtr.createJavaOwned(weaponsets);
Flib.INSTANCE.flib_weaponsetlist_to_ini(getUserWeaponsetsFile(c).getAbsolutePath(), ptr);
}
public static void deleteUserWeaponset(Context c, String setToDelete) throws IOException {
List<Weaponset> userWeaponsets = loadUserWeaponsets(c);
for(Iterator<Weaponset> iter = userWeaponsets.iterator(); iter.hasNext();) {
Weaponset set = iter.next();
if(set.name.equals(setToDelete)) {
iter.remove();
break;
}
}
saveUserWeaponsets(c, userWeaponsets);
}
public static List<String> toNameList(List<Weaponset> weaponsets) {
List<String> result = new ArrayList<String>();
for(Weaponset weaponset : weaponsets) {
result.add(weaponset.name);
}
return result;
}
}