project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/NetRoomActivity.java
author Wuzzy <almikes@aol.com>
Sat, 30 Sep 2017 23:52:08 +0200
changeset 12627 07fdda8c13a2
parent 10017 de822cd3df3a
permissions -rw-r--r--
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time Warning: This commit _might_ invalidate past records, but I'm not sure if this is actually the case. Note that only the eliminiation part of the script is touched, not the actual race logic. Even if records are actually broken by this, I and sheepluva have decided that it's more imporant to fix this very, VERY stupid and old bug than to preserve records.

/*
 * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

package org.hedgewars.hedgeroid;

import org.hedgewars.hedgeroid.R;
import org.hedgewars.hedgeroid.Datastructures.GameConfig;
import org.hedgewars.hedgeroid.Datastructures.Team;
import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
import org.hedgewars.hedgeroid.NetplayStateFragment.NetplayStateListener;
import org.hedgewars.hedgeroid.netplay.Netplay;
import org.hedgewars.hedgeroid.netplay.RunGameListener;
import org.hedgewars.hedgeroid.netplay.Netplay.State;
import org.hedgewars.hedgeroid.util.UiUtils;

import android.content.Intent;
import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import android.support.v4.app.FragmentTransaction;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.TabHost;

/**
 * This activity is used to set up and start a game on the server.
 */
public class NetRoomActivity extends FragmentActivity implements NetplayStateListener, TeamAddDialog.Listener, RoomStateManager.Provider, RunGameListener {
    private TabHost tabHost;
    private Netplay netplay;
    private RoomStateManager stateManager;
    private Button startButton;

    @Override
    protected void onCreate(Bundle icicle) {
        super.onCreate(icicle);
        netplay = Netplay.getAppInstance(getApplicationContext());
        netplay.registerRunGameListener(this);
        stateManager = netplay.getRoomStateManager();
        stateManager.addListener(roomStateChangeListener);

        setContentView(R.layout.activity_netroom);
        startButton = (Button)findViewById(R.id.startGame);

        ChatFragment chatFragment = (ChatFragment)getSupportFragmentManager().findFragmentById(R.id.chatFragment);
        chatFragment.setInRoom(true);

        FragmentTransaction trans = getSupportFragmentManager().beginTransaction();
        trans.add(new NetplayStateFragment(), "netplayFragment");
        trans.commit();

        startButton.setVisibility(netplay.isChief() ? View.VISIBLE : View.GONE);
        startButton.setOnClickListener(startButtonClickListener);

        // Set up a tabbed UI for medium and small screens
        tabHost = (TabHost)findViewById(android.R.id.tabhost);
        if(tabHost != null) {
            tabHost.setup();
            tabHost.getTabWidget().setOrientation(LinearLayout.VERTICAL);

            tabHost.addTab(tabHost.newTabSpec("map").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_map, 0)).setContent(R.id.mapFragment));
            tabHost.addTab(tabHost.newTabSpec("settings").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_settings, 0)).setContent(R.id.settingsFragment));
            tabHost.addTab(tabHost.newTabSpec("teams").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_teams, 0)).setContent(R.id.teamlistFragment));
            tabHost.addTab(tabHost.newTabSpec("chat").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_chat, 0)).setContent(R.id.chatFragment));
            tabHost.addTab(tabHost.newTabSpec("players").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_players, 0)).setContent(R.id.playerListContainer));

            if (icicle != null) {
                tabHost.setCurrentTabByTag(icicle.getString("currentTab"));
            }
        }
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();
        stateManager.removeListener(roomStateChangeListener);
        netplay.unregisterRunGameListener(this);
    }

    @Override
    public void onBackPressed() {
        netplay.sendLeaveRoom(null);
    }

    @Override
    protected void onSaveInstanceState(Bundle icicle) {
        super.onSaveInstanceState(icicle);
        if(tabHost != null) {
            icicle.putString("currentTab", tabHost.getCurrentTabTag());
        }
    }

    public void onNetplayStateChanged(State newState) {
        switch(newState) {
        case NOT_CONNECTED:
        case CONNECTING:
        case LOBBY:
            finish();
            break;
        case ROOM:
            // Do nothing
            break;
        default:
            throw new IllegalStateException("Unknown connection state: "+newState);
        }
    }

    public void onTeamAddDialogSubmitted(Team newTeam) {
        stateManager.requestAddTeam(newTeam, TeamInGame.getUnusedOrRandomColorIndex(stateManager.getTeams().values()));
    }

    public RoomStateManager getRoomStateManager() {
        return stateManager;
    }

    private final OnClickListener startButtonClickListener = new OnClickListener() {
        public void onClick(View v) {
            netplay.sendStartGame();
        }
    };

    private final RoomStateManager.Listener roomStateChangeListener = new RoomStateManager.ListenerAdapter() {
        @Override
        public void onChiefStatusChanged(boolean isChief) {
            startButton.setVisibility(isChief ? View.VISIBLE : View.GONE);
        }
    };

    public void runGame(GameConfig config) {
        SDLActivity.startConfig = config;
        SDLActivity.startNetgame = true;
        startActivity(new Intent(this, SDLActivity.class));
    }
}