project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/TeamAddDialog.java
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package org.hedgewars.hedgeroid;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import org.hedgewars.hedgeroid.R;
import org.hedgewars.hedgeroid.Datastructures.FrontendDataUtils;
import org.hedgewars.hedgeroid.Datastructures.Team;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.Dialog;
import android.content.DialogInterface;
import android.content.DialogInterface.OnClickListener;
import android.os.Bundle;
import android.support.v4.app.DialogFragment;
public class TeamAddDialog extends DialogFragment {
private static final String STATE_TEAMS_ALREADY_IN_GAME = "teamAlreadyInGame";
private ArrayList<String> teamsAlreadyInGame;
private List<Team> availableTeams;
private Listener listener;
public static interface Listener {
void onTeamAddDialogSubmitted(Team newTeam);
}
public TeamAddDialog() {
// Only for reflection-based instantiation by the framework
}
TeamAddDialog(Collection<String> teamsAlreadyInGame) {
this.teamsAlreadyInGame = new ArrayList<String>(teamsAlreadyInGame);
}
@Override
public void onAttach(Activity activity) {
super.onAttach(activity);
try {
listener = (Listener) activity;
} catch(ClassCastException e) {
throw new ClassCastException("Activity " + activity + " must implement TeamAddDialog.Listener to use TeamAddDialog.");
}
}
@Override
public void onDetach() {
super.onDetach();
listener = null;
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if(savedInstanceState != null) {
teamsAlreadyInGame = savedInstanceState.getStringArrayList(STATE_TEAMS_ALREADY_IN_GAME);
}
availableTeams = new ArrayList<Team>();
List<Team> teams = FrontendDataUtils.getTeams(getActivity());
for(Team team : teams) {
if(!teamsAlreadyInGame.contains(team.name)) {
availableTeams.add(team);
}
}
Collections.sort(availableTeams, Team.NAME_ORDER);
}
// TODO use icons for the teams (corresponding to botlevel)
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
builder.setTitle(R.string.dialog_addteam_title);
builder.setIcon(R.drawable.human);
String[] teamNames = new String[availableTeams.size()];
for(int i=0; i<availableTeams.size(); i++) {
teamNames[i] = availableTeams.get(i).name;
}
builder.setItems(teamNames, new OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
listener.onTeamAddDialogSubmitted(availableTeams.get(which));
}
});
return builder.create();
}
@Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putStringArrayList(STATE_TEAMS_ALREADY_IN_GAME, teamsAlreadyInGame);
}
}