TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
#!/bin/sh
download_and_zip (){
echo "Downloading: $1"
curl -silent -o tmp.zip $1 #grab the zips from an url
unzip -qq tmp.zip -d SDL-android-project/jni/tmp #unzip it to a tmp file
rm -fr SDL-android-project/jni/$2 #remove any old dirs, we will get those files back with hg revert in CMakeList
mv SDL-android-project/jni/tmp/* SDL-android-project/jni/$2 #move the tmp dir to the jni directory
rm tmp.zip #remove old tmp dir
}
download_and_zip http://www.xelification.com/tmp/jpeg.zip jpeg
download_and_zip http://www.xelification.com/tmp/png.zip png
download_and_zip http://www.libsdl.org/tmp/SDL_image/release/SDL2_image-2.0.0.zip SDL_image
download_and_zip http://www.libsdl.org/tmp/SDL_mixer/release/SDL2_mixer-2.0.0.zip SDL_mixer
download_and_zip http://www.xelification.com/tmp/mikmod.zip mikmod #temporary url since the libsdl.org site doesn't work at the moment
download_and_zip http://www.libsdl.org/projects/SDL_net/release/SDL_net-1.2.8.zip SDL_net
download_and_zip http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.11.zip SDL_ttf
download_and_zip http://www.libsdl.org/tmp/release/SDL2-2.0.0.zip SDL