TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// some macros by http://www.cimgf.com/2010/05/02/my-current-prefix-pch-file/
// and http://blog.coriolis.ch/2009/01/05/macros-for-xcode/
#ifdef DEBUG
#define DLog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__])
#define ALog(...) [[NSAssertionHandler currentHandler] handleFailureInFunction:[NSString stringWithCString:__PRETTY_FUNCTION__ encoding:NSUTF8StringEncoding] file:[NSString stringWithCString:__FILE__ encoding:NSUTF8StringEncoding] lineNumber:__LINE__ description:__VA_ARGS__]
#define releaseAndNil(x) [x release]
#else
#define DLog(...) do { } while (0)
#ifndef NS_BLOCK_ASSERTIONS
#define NS_BLOCK_ASSERTIONS
#endif
#define ALog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__])
#define releaseAndNil(x) [x release], x = nil
#endif
#define ZAssert(condition, ...) do { if (!(condition)) { ALog(__VA_ARGS__); }} while(0)
#define rotationManager(x) (IS_IPAD() ? YES : (x == UIInterfaceOrientationLandscapeRight) || (x == UIInterfaceOrientationLandscapeLeft))
#define START_TIMER() NSTimeInterval start = [NSDate timeIntervalSinceReferenceDate];
#define END_TIMER(msg) NSTimeInterval stop = [NSDate timeIntervalSinceReferenceDate]; DLog([NSString stringWithFormat:@"%@ Time = %f", msg, stop-start]);
#define DOCUMENTS_FOLDER() [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]
#define DEBUG_FILE() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Logs/game0.log"]
#define BASICFLAGS_FILE() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/basicFlags.plist"]
#define GAMEMODS_FILE() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/gameMods.plist"]
#define CREDITS_FILE() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/credits.plist"]
#define TEAMS_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Teams/"]
#define WEAPONS_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Weapons/"]
#define SCHEMES_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Schemes/"]
#define SAVES_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Saves/"]
#define SCREENSHOTS_DIRECTORY() [DOCUMENTS_FOLDER() stringByAppendingString:@"/Screenshots/"]
#define GRAPHICS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"]
#define ICONS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Icons/"]
#define HATS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"]
#define GRAVES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"]
#define FLAGS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"]
#define FORTS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"]
#define VOICES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
#define THEMES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"]
#define MAPS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
#define MISSIONS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Maps/"]
#define TRAININGS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Training/"]
#define CAMPAIGNS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Missions/Campaign/"]
#define LOCALE_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Locale/"]
#define SCRIPTS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Scripts/Multiplayer/"]
#define MSG_MEMCLEAN() DLog(@"has cleaned up some memory");
#define MSG_DIDUNLOAD() DLog(@"unloaded");
#define IS_IPAD() (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#define IS_ON_PORTRAIT() (IS_IPAD() && UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation]))
#define IS_NOT_POWERFUL(x) ([x hasPrefix:@"iPhone1"] || [x hasPrefix:@"iPod1,1"] || [x hasPrefix:@"iPod2,1"])
#define IS_NOT_VERY_POWERFUL(x) ([x hasPrefix:@"iPad1"] || [x hasPrefix:@"iPhone2"] || [x hasPrefix:@"iPod3"] || [x hasPrefix:@"iPod4"])
#define IS_VERY_POWERFUL(x) (IS_NOT_POWERFUL(x) == NO && IS_NOT_VERY_POWERFUL(x) == NO)