TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "HedgewarsAppDelegate.h"
#import "MainMenuViewController.h"
#import "Appirater.h"
@implementation SDLUIKitDelegate (customDelegate)
// hijack the the SDL_UIKitAppDelegate to use the UIApplicationDelegate we implement here
+(NSString *)getAppDelegateClassName {
return @"HedgewarsAppDelegate";
}
@end
@implementation HedgewarsAppDelegate
@synthesize mainViewController, uiwindow;
#pragma mark -
#pragma mark AppDelegate methods
-(id) init {
if ((self = [super init])) {
mainViewController = nil;
uiwindow = nil;
}
return self;
}
-(void) dealloc {
[mainViewController release];
[uiwindow release];
[super dealloc];
}
// override the direct execution of SDL_main to allow us to implement our own frontend
-(void) postFinishLaunch
{
// Setup Appirater
[Appirater setAppId:@"391234866"];
[Appirater setDaysUntilPrompt:3];
[Appirater setUsesUntilPrompt:5];
[Appirater setSignificantEventsUntilPrompt:-1];
[Appirater setTimeBeforeReminding:1];
//[Appirater setDebug:YES];
[self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0];
[[UIApplication sharedApplication] setStatusBarHidden:YES];
self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.uiwindow.backgroundColor = [UIColor blackColor];
NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone");
self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil];
self.uiwindow.rootViewController = self.mainViewController;
[self.mainViewController release];
[self.uiwindow makeKeyAndVisible];
}
-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application {
[HWUtils releaseCache];
// don't stop music if it is playing
if ([HWUtils isGameLaunched]) {
[[AudioManagerController mainManager] didReceiveMemoryWarning];
HW_memoryWarningCallback();
}
MSG_MEMCLEAN();
// don't clean mainMenuViewController here!!!
}
// true multitasking with SDL works only on 4.2 and above; we close the game to avoid a black screen at return
-(void) applicationWillResignActive:(UIApplication *)application {
if ([HWUtils isGameLaunched] && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f)
HW_terminate(NO);
[super applicationWillResignActive:application];
}
@end