project_files/HedgewarsMobile/Classes/ObjcExports.m
author Wuzzy <almikes@aol.com>
Sat, 30 Sep 2017 23:52:08 +0200
changeset 12627 07fdda8c13a2
parent 10108 c68cf030eded
child 12877 00215a7ec5f5
permissions -rw-r--r--
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time Warning: This commit _might_ invalidate past records, but I'm not sure if this is actually the case. Note that only the eliminiation part of the script is touched, not the actual race logic. Even if records are actually broken by this, I and sheepluva have decided that it's more imporant to fix this very, VERY stupid and old bug than to preserve records.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import "ObjcExports.h"

#pragma mark -
#pragma mark functions called by pascal code
BOOL inline isApplePhone(void) {
    return (IS_IPAD() == NO);
}

void startLoadingIndicator(void) {
    // this is the first ojbc function called by engine, so we have to initialize some variables here

    if ([HWUtils gameType] == gtSave) {
        [[UIApplication sharedApplication] setIdleTimerDisabled:YES];

        /*
        overlay_instance.view.backgroundColor = [UIColor blackColor];
        overlay_instance.view.alpha = 0.75;
        overlay_instance.view.userInteractionEnabled = NO;
        */
    }
    /*
    CGPoint center = overlay_instance.view.center;
    CGPoint loaderCenter = ([HWUtils gameType] == gtSave) ? center : CGPointMake(center.x, center.y * 5/3);

    overlay_instance.loadingIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
    overlay_instance.loadingIndicator.hidesWhenStopped = YES;
    overlay_instance.loadingIndicator.center = loaderCenter;
    overlay_instance.loadingIndicator.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin |
                                                         UIViewAutoresizingFlexibleRightMargin |
                                                         UIViewAutoresizingFlexibleTopMargin |
                                                         UIViewAutoresizingFlexibleBottomMargin;
    [overlay_instance.loadingIndicator startAnimating];
    [overlay_instance.view addSubview:overlay_instance.loadingIndicator];
    [overlay_instance.loadingIndicator release];
    */
}

void stopLoadingIndicator(void) {
    //HW_zoomSet(1.7);
    if ([HWUtils gameType] != gtSave) {
        //[overlay_instance.loadingIndicator stopAnimating];
        //[overlay_instance.loadingIndicator removeFromSuperview];
        [HWUtils setGameStatus:gsInGame];
    }
    // mark the savefile as valid, eg it's been loaded correctly
    [[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithBool:YES] forKey:@"saveIsValid"];
    [[NSUserDefaults standardUserDefaults] synchronize];
}

void saveFinishedSynching(void) {
    /*
    [UIView beginAnimations:@"fading from save synch" context:NULL];
    [UIView setAnimationDuration:1];
    overlay_instance.view.backgroundColor = [UIColor clearColor];
    overlay_instance.view.alpha = 1;
    overlay_instance.view.userInteractionEnabled = YES;
    [UIView commitAnimations];

    [overlay_instance.loadingIndicator stopAnimating];
    [overlay_instance.loadingIndicator performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
    */

    [[UIApplication sharedApplication] setIdleTimerDisabled:NO];
    [HWUtils setGameStatus:gsInGame];
}


// dummy function to prevent linkage fail
int SDL_main(int argc, char **argv) {
    return 0;
}