TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "SettingsBaseViewController.h"
#import "GeneralSettingsViewController.h"
#import "TeamSettingsViewController.h"
#import "WeaponSettingsViewController.h"
#import "SchemeSettingsViewController.h"
#import "SupportViewController.h"
@implementation SettingsBaseViewController
@synthesize targetController, controllerNames, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
// the list of available controllers
NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
NSLocalizedString(@"Teams",@""),
NSLocalizedString(@"Weapons",@""),
NSLocalizedString(@"Schemes",@""),
NSLocalizedString(@"Support",@""),
nil];
self.controllerNames = array;
[array release];
if (IS_IPAD())
{
// this class gets loaded twice, we tell the difference by looking at targetController
if (self.targetController != nil)
{
UITableView *tableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStylePlain];
tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
tableView.delegate = self;
tableView.dataSource = self;
[tableView reloadData];
[self.view addSubview:tableView];
[self tableView:tableView didSelectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]];
[tableView release];
self.navigationItem.leftBarButtonItem = [self doneButton];
}
}
else
{
//iPhone part moved to MainMenuViewController
}
[super viewDidLoad];
}
- (UIBarButtonItem *)doneButton
{
return [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:@selector(dismissSplitView)] autorelease];
}
-(void) dismissSplitView {
[[AudioManagerController mainManager] playBackSound];
[[[HedgewarsAppDelegate sharedAppDelegate] mainViewController] dismissViewControllerAnimated:YES completion:nil];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.controllerNames count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
NSString *iconStr = nil;
switch ([indexPath row]) {
case 0:
iconStr = [NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()];
break;
case 1:
iconStr = [NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()];
break;
case 2:
iconStr = [NSString stringWithFormat:@"%@/cheese.png",GRAPHICS_DIRECTORY()];
break;
case 3:
iconStr = [NSString stringWithFormat:@"%@/Target.png",GRAPHICS_DIRECTORY()];
break;
case 4:
iconStr = [NSString stringWithFormat:@"%@/Seduction.png",GRAPHICS_DIRECTORY()];
break;
default:
DLog(@"Nope");
break;
}
cell.accessoryType = UITableViewCellAccessoryNone;
cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr];
cell.imageView.image = icon;
[icon release];
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSInteger newRow = [indexPath row];
NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
UIViewController *nextController = nil;
if (newRow != oldRow)
{
[tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
[targetController.navigationController popToRootViewControllerAnimated:NO];
switch (newRow)
{
case 0:
nextController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];;
break;
case 1:
nextController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
break;
case 2:
nextController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
break;
case 3:
nextController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
break;
case 4:
nextController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped];
break;
}
self.lastIndexPath = indexPath;
[tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
nextController.navigationItem.hidesBackButton = YES;
[nextController viewWillAppear:NO];
[targetController.navigationController pushViewController:nextController animated:NO];
[nextController release];
[[AudioManagerController mainManager] playClickSound];
}
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning
{
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload
{
self.controllerNames = nil;
self.lastIndexPath = nil;
self.targetController = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc
{
releaseAndNil(targetController);
releaseAndNil(controllerNames);
releaseAndNil(lastIndexPath);
[super dealloc];
}
@end