TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "UIImageExtra.h"
@implementation UIImage (extra)
-(UIImage *)scaleToSize:(CGSize) size {
// Create a bitmap graphics context; this will also set it as the current context
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, size.width, size.height, 8, 4 * size.width, colorSpace, kCGImageAlphaPremultipliedFirst);
// draw the image inside the context
CGFloat screenScale = [[UIScreen mainScreen] safeScale];
CGContextDrawImage(context, CGRectMake(0, 0, size.width*screenScale, size.height*screenScale), self.CGImage);
// Create bitmap image info from pixel data in current context
CGImageRef imageRef = CGBitmapContextCreateImage(context);
// Create a new UIImage object
UIImage *resultImage;
if ([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)])
resultImage = [UIImage imageWithCGImage:imageRef scale:screenScale orientation:UIImageOrientationUp];
else
resultImage = [UIImage imageWithCGImage:imageRef];
// Release colorspace, context and bitmap information
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
CFRelease(imageRef);
return resultImage;
}
-(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint {
if (secondImage == nil) {
DLog(@"Warning, secondImage == nil");
return self;
}
CGFloat screenScale = [[UIScreen mainScreen] safeScale];
int w = self.size.width * screenScale;
int h = self.size.height * screenScale;
int yOffset = self.size.height - secondImage.size.height + secondImagePoint.y;
if (w == 0 || h == 0) {
DLog(@"Cannot have 0 dimesions");
return self;
}
// Create a bitmap graphics context; this will also set it as the current context
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h+yOffset, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
// draw the two images in the current context
CGContextDrawImage(context, CGRectMake(0, 0, self.size.width*screenScale, self.size.height*screenScale), [self CGImage]);
CGContextDrawImage(context, CGRectMake(secondImagePoint.x*screenScale, secondImagePoint.y*screenScale, secondImage.size.width*screenScale, secondImage.size.height*screenScale), [secondImage CGImage]);
// Create bitmap image info from pixel data in current context
CGImageRef imageRef = CGBitmapContextCreateImage(context);
// Create a new UIImage object
UIImage *resultImage;
if ([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)])
resultImage = [UIImage imageWithCGImage:imageRef scale:screenScale orientation:UIImageOrientationUp];
else
resultImage = [UIImage imageWithCGImage:imageRef];
// Release colorspace, context and bitmap information
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
CFRelease(imageRef);
return resultImage;
}
-(id) initWithContentsOfFile:(NSString *)path andCutAt:(CGRect) rect {
// load image from path
UIImage *image = [[UIImage alloc] initWithContentsOfFile: path];
if (nil != image) {
// get its CGImage representation with a give size
CGImageRef cgImage = CGImageCreateWithImageInRect([image CGImage], rect);
// clean memory
[image release];
// create a UIImage from the CGImage (memory must be allocated already)
UIImage *sprite = [self initWithCGImage:cgImage];
// clean memory
CGImageRelease(cgImage);
// return resulting image
return sprite;
} else {
DLog(@"error - image == nil");
return nil;
}
}
-(UIImage *)cutAt:(CGRect) rect {
CGImageRef cgImage = CGImageCreateWithImageInRect([self CGImage], rect);
UIImage *res = [UIImage imageWithCGImage:cgImage];
CGImageRelease(cgImage);
return res;
}
-(UIImage *)convertToGrayScale {
// Create image rectangle with current image width/height
CGRect imageRect = CGRectMake(0, 0, self.size.width, self.size.height);
// Grayscale color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
// Create bitmap content with current image size and grayscale colorspace
CGContextRef context = CGBitmapContextCreate(nil, self.size.width, self.size.height, 8, 0, colorSpace, kCGImageAlphaNone);
// Draw image into current context, with specified rectangle
// using previously defined context (with grayscale colorspace)
CGContextDrawImage(context, imageRect, [self CGImage]);
// Create bitmap image info from pixel data in current context
CGImageRef imageRef = CGBitmapContextCreateImage(context);
// Create a new UIImage object
UIImage *newImage = [UIImage imageWithCGImage:imageRef];
// Release colorspace, context and bitmap information
CFRelease(imageRef);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Return the new grayscale image
return newImage;
}
// by http://iphonedevelopertips.com/cocoa/how-to-mask-an-image.html turned into a category by koda
-(UIImage*) maskImageWith:(UIImage *)maskImage {
// prepare the reference image
CGImageRef maskRef = [maskImage CGImage];
// create the mask using parameters of the mask reference
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
// create an image in the current context
CGImageRef masked = CGImageCreateWithMask([self CGImage], mask);
CGImageRelease(mask);
UIImage* retImage = [UIImage imageWithCGImage:masked];
CGImageRelease(masked);
return retImage;
}
// by http://blog.sallarp.com/iphone-uiimage-round-corners/ turned into a category by koda
void addRoundedRectToPath(CGContextRef context, CGRect rect, CGFloat ovalWidth, CGFloat ovalHeight) {
CGFloat fw, fh;
if (ovalWidth == 0 || ovalHeight == 0) {
CGContextAddRect(context, rect);
return;
}
CGContextSaveGState(context);
CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM (context, ovalWidth, ovalHeight);
fw = CGRectGetWidth (rect) / ovalWidth;
fh = CGRectGetHeight (rect) / ovalHeight;
CGContextMoveToPoint(context, fw, fh/2);
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
CGContextClosePath(context);
CGContextRestoreGState(context);
}
-(UIImage *)makeRoundCornersOfSize:(CGSize) sizewh {
CGFloat cornerWidth = sizewh.width;
CGFloat cornerHeight = sizewh.height;
CGFloat screenScale = [[UIScreen mainScreen] safeScale];
CGFloat w = self.size.width * screenScale;
CGFloat h = self.size.height * screenScale;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(context);
CGRect rect = CGRectMake(0, 0, w, h);
addRoundedRectToPath(context, rect, cornerWidth, cornerHeight);
CGContextClosePath(context);
CGContextClip(context);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), [self CGImage]);
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIImage *resultImage;
if ([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)])
resultImage = [UIImage imageWithCGImage:imageMasked scale:screenScale orientation:UIImageOrientationUp];
else
resultImage = [UIImage imageWithCGImage:imageMasked];
CGImageRelease(imageMasked);
return resultImage;
}
// by http://www.sixtemia.com/journal/2010/06/23/uiimage-negative-color-effect/
-(UIImage *)convertToNegative {
UIGraphicsBeginImageContext(self.size);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);
[self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)];
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeDifference);
CGContextSetFillColorWithColor(UIGraphicsGetCurrentContext(),[UIColor whiteColor].CGColor);
CGContextFillRect(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, self.size.width, self.size.height));
// create an image from the current contex (not thread safe)
UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return result;
}
+(UIImage *)whiteImage:(CGSize) ofSize {
CGFloat w = ofSize.width;
CGFloat h = ofSize.height;
DLog(@"w: %f, h: %f", w, h);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(context);
CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0);
CGContextFillRect(context,CGRectMake(0,0,ofSize.width,ofSize.height));
CGImageRef image = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIImage *bkgImg = [UIImage imageWithCGImage:image];
CGImageRelease(image);
return bkgImg;
}
+(UIImage *)drawHogsRepeated:(NSInteger) manyTimes {
NSString *imgString = [[NSString alloc] initWithFormat:@"%@/hedgehog.png",[[NSBundle mainBundle] resourcePath]];
UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:imgString];
[imgString release];
CGFloat screenScale = [[UIScreen mainScreen] safeScale];
int w = hogSprite.size.width * screenScale;
int h = hogSprite.size.height * screenScale;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w * 3, h, 8, 4 * w * 3, colorSpace, kCGImageAlphaPremultipliedFirst);
// draw the two images in the current context
for (int i = 0; i < manyTimes; i++)
CGContextDrawImage(context, CGRectMake(i*8*screenScale, 0, w, h), [hogSprite CGImage]);
[hogSprite release];
// Create bitmap image info from pixel data in current context
CGImageRef imageRef = CGBitmapContextCreateImage(context);
// Create a new UIImage object
UIImage *resultImage;
if ([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)])
resultImage = [UIImage imageWithCGImage:imageRef scale:screenScale orientation:UIImageOrientationUp];
else
resultImage = [UIImage imageWithCGImage:imageRef];
// Release colorspace, context and bitmap information
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
CFRelease(imageRef);
return resultImage;
}
// this routine checks for the PNG size without loading it in memory
// https://github.com/steipete/PSFramework/blob/master/PSFramework%20Version%200.3/PhotoshopFramework/PSMetaDataFunctions.m
+(CGSize) imageSizeFromMetadataOf:(NSString *)aFileName {
// File Name to C String.
const char *fileName = [aFileName UTF8String];
// source file
FILE *infile = fopen(fileName, "rb");
if (infile == NULL) {
DLog(@"Can't open the file: %@", aFileName);
return CGSizeZero;
}
// Bytes Buffer.
unsigned char buffer[30];
// Grab Only First Bytes.
fread(buffer, 1, 30, infile);
// Close File.
fclose(infile);
// PNG Signature.
unsigned char png_signature[8] = {137, 80, 78, 71, 13, 10, 26, 10};
// Compare File signature.
if ((int)(memcmp(&buffer[0], &png_signature[0], 8))) {
DLog(@"The file (%@) is not a PNG file", aFileName);
return CGSizeZero;
}
// Calc Sizes. Isolate only four bytes of each size (width, height).
int width[4];
int height[4];
for (int d = 16; d < (16 + 4); d++) {
width[d-16] = buffer[d];
height[d-16] = buffer[d+4];
}
// Convert bytes to Long (Integer)
long resultWidth = (width[0] << (int)24) | (width[1] << (int)16) | (width[2] << (int)8) | width[3];
long resultHeight = (height[0] << (int)24) | (height[1] << (int)16) | (height[2] << (int)8) | height[3];
// Return Size.
return CGSizeMake(resultWidth,resultHeight);
}
@end