TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "VoicesViewController.h"
@implementation VoicesViewController
@synthesize teamDictionary, voiceArray, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
voiceBeingPlayed = NULL;
// load all the voices names and store them into voiceArray
// it's here and not in viewWillAppear because user cannot add/remove them
NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:VOICES_DIRECTORY() error:NULL];
self.voiceArray = array;
self.title = NSLocalizedString(@"Set hedgehog voices",@"");
}
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
// this moves the tableview to the top
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
-(void) viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
Mix_OpenAudio(44100, 0x8010, 1, 1024);
}
-(void) viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
if(voiceBeingPlayed != NULL) {
Mix_HaltChannel(lastChannel);
Mix_FreeChunk(voiceBeingPlayed);
voiceBeingPlayed = NULL;
}
Mix_CloseAudio();
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.voiceArray count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
NSString *voice = [[voiceArray objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
cell.textLabel.text = voice;
if ([voice isEqualToString:[teamDictionary objectForKey:@"voicepack"]]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.lastIndexPath = indexPath;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSInteger newRow = [indexPath row];
NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
if (newRow != oldRow) {
[teamDictionary setObject:[voiceArray objectAtIndex:newRow] forKey:@"voicepack"];
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
[self.tableView reloadData];
self.lastIndexPath = indexPath;
[self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
[self.tableView deselectRowAtIndexPath:indexPath animated:YES];
// stop any sound before playing another one
if (voiceBeingPlayed != NULL) {
Mix_HaltChannel(lastChannel);
Mix_FreeChunk(voiceBeingPlayed);
voiceBeingPlayed = NULL;
}
NSString *voiceDir = [[NSString alloc] initWithFormat:@"%@/%@/",VOICES_DIRECTORY(),[voiceArray objectAtIndex:newRow]];
NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:voiceDir error:NULL];
int index = arc4random_uniform((int)[array count]);
voiceBeingPlayed = Mix_LoadWAV([[voiceDir stringByAppendingString:[array objectAtIndex:index]] UTF8String]);
[voiceDir release];
lastChannel = Mix_PlayChannel(-1, voiceBeingPlayed, 0);
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
if (voiceBeingPlayed != NULL) {
Mix_HaltChannel(lastChannel);
Mix_FreeChunk(voiceBeingPlayed);
voiceBeingPlayed = NULL;
}
self.lastIndexPath = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
if (voiceBeingPlayed != NULL) {
Mix_HaltChannel(lastChannel);
Mix_FreeChunk(voiceBeingPlayed);
voiceBeingPlayed = NULL;
}
self.lastIndexPath = nil;
self.teamDictionary = nil;
self.voiceArray = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(voiceArray);
releaseAndNil(teamDictionary);
releaseAndNil(lastIndexPath);
[super dealloc];
}
@end