project_files/HedgewarsMobile/Classes/WeaponCellView.m
author Wuzzy <almikes@aol.com>
Sat, 30 Sep 2017 23:52:08 +0200
changeset 12627 07fdda8c13a2
parent 11554 893722a2a1f9
child 12877 00215a7ec5f5
permissions -rw-r--r--
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time Warning: This commit _might_ invalidate past records, but I'm not sure if this is actually the case. Note that only the eliminiation part of the script is touched, not the actual race logic. Even if records are actually broken by this, I and sheepluva have decided that it's more imporant to fix this very, VERY stupid and old bug than to preserve records.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import "WeaponCellView.h"


@implementation WeaponCellView
@synthesize delegate, weaponName, weaponIcon, initialSli, probabilitySli, delaySli, crateSli, helpLabel,
            initialImg, probabilityImg, delayImg, crateImg, initialLab, probabilityLab, delayLab, crateLab;

-(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
    if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
        delegate = nil;

        weaponName = [[UILabel alloc] init];
        weaponName.backgroundColor = [UIColor clearColor];
        weaponName.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
        weaponIcon = [[UIImageView alloc] init];

        initialSli = [[UISlider alloc] init];
        [initialSli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
        [initialSli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
        [initialSli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
        initialSli.maximumValue = 9;
        initialSli.minimumValue = 0;
        initialSli.tag = 100;

        probabilitySli = [[UISlider alloc] init];
        [probabilitySli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
        [probabilitySli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
        [probabilitySli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
        probabilitySli.maximumValue = 9;
        probabilitySli.minimumValue = 0;
        probabilitySli.tag = 200;

        delaySli = [[UISlider alloc] init];
        [delaySli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
        [delaySli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
        [delaySli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
        delaySli.maximumValue = 9;
        delaySli.minimumValue = 0;
        delaySli.tag = 300;

        crateSli = [[UISlider alloc] init];
        [crateSli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
        [crateSli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
        [crateSli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
        crateSli.maximumValue = 9;
        crateSli.minimumValue = 0;
        crateSli.tag = 400;

        NSString *imgAmmoStr = [[NSString alloc] initWithFormat:@"%@/ammopic.png",ICONS_DIRECTORY()];
        initialImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgAmmoStr]];
        [imgAmmoStr release];
        NSString *imgDamageStr = [[NSString alloc] initWithFormat:@"%@/iconDamage.png",ICONS_DIRECTORY()];
        probabilityImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgDamageStr]];
        [imgDamageStr release];
        NSString *imgTimeStr = [[NSString alloc] initWithFormat:@"%@/iconTime.png",ICONS_DIRECTORY()];
        delayImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgTimeStr]];
        [imgTimeStr release];
        NSString *imgBoxStr = [[NSString alloc] initWithFormat:@"%@/iconBox.png",ICONS_DIRECTORY()];
        crateImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgBoxStr]];
        [imgBoxStr release];

        initialLab = [[UILabel alloc] init];
        initialLab.backgroundColor = [UIColor clearColor];
        initialLab.textColor = [UIColor grayColor];
        initialLab.textAlignment = NSTextAlignmentCenter;

        probabilityLab = [[UILabel alloc] init];
        probabilityLab.backgroundColor = [UIColor clearColor];
        probabilityLab.textColor = [UIColor grayColor];
        probabilityLab.textAlignment = NSTextAlignmentCenter;

        delayLab = [[UILabel alloc] init];
        delayLab.backgroundColor = [UIColor clearColor];
        delayLab.textColor = [UIColor grayColor];
        delayLab.textAlignment = NSTextAlignmentCenter;

        crateLab = [[UILabel alloc] init];
        crateLab.backgroundColor = [UIColor clearColor];
        crateLab.textColor = [UIColor grayColor];
        crateLab.textAlignment = NSTextAlignmentCenter;

        helpLabel = [[UILabel alloc] init];
        helpLabel.backgroundColor = [UIColor clearColor];
        helpLabel.textColor = [UIColor darkGrayColor];
        helpLabel.textAlignment = NSTextAlignmentRight;
        helpLabel.font = [UIFont italicSystemFontOfSize:[UIFont systemFontSize]];
        helpLabel.adjustsFontSizeToFitWidth = YES;

        [self.contentView addSubview:weaponName];
        [self.contentView addSubview:weaponIcon];

        [self.contentView addSubview:initialSli];
        [self.contentView addSubview:probabilitySli];
        [self.contentView addSubview:delaySli];
        [self.contentView addSubview:crateSli];

        [self.contentView addSubview:initialImg];
        [self.contentView addSubview:probabilityImg];
        [self.contentView addSubview:delayImg];
        [self.contentView addSubview:crateImg];

        [self.contentView addSubview:initialLab];
        [self.contentView addSubview:probabilityLab];
        [self.contentView addSubview:delayLab];
        [self.contentView addSubview:crateLab];

        [self.contentView addSubview:helpLabel];
    }
    return self;
}

-(void) layoutSubviews {
    [super layoutSubviews];

    CGFloat hOffset = 80;
    CGFloat hOffsetWhenLandscape = 234;
    CGFloat vOffset = 40;
    CGFloat vOffsetWhenPortrait = 0;
    CGFloat helpLabelOffset = 0;
    CGFloat helpLabelLength = 0;
    CGFloat sliderLength = 150;

    if (IS_IPAD()) {
        if (UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation])) {
            sliderLength = 190;
            hOffsetWhenLandscape = 0;
            vOffsetWhenPortrait = 80;
            hOffset = 120;
            helpLabelOffset = -35;
            helpLabelLength = 200;
        } else {
            hOffset = 145;
            helpLabelOffset = 35;
            helpLabelLength = 350;
        }
    } else {
        helpLabelLength = 250;
        hOffset = 67;
    }

    weaponIcon.frame = CGRectMake(5, 5, 32, 32);
    weaponName.frame = CGRectMake(45, 8, 200, 25);

    helpLabel.frame = CGRectMake(200 + helpLabelOffset, 11, helpLabelLength, 20);

    // second line
    initialImg.frame = CGRectMake(hOffset - 60, vOffset, 32, 32);
    initialLab.frame = CGRectMake(hOffset - 23, vOffset, 20, 32);
    initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
    initialSli.frame = CGRectMake(hOffset, vOffset, sliderLength, 32);

    probabilityImg.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 60, vOffset + vOffsetWhenPortrait, 32, 32);
    probabilityLab.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 23, vOffset + vOffsetWhenPortrait, 20, 32);
    probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
    probabilitySli.frame = CGRectMake(hOffset + hOffsetWhenLandscape, vOffset + vOffsetWhenPortrait, sliderLength, 32);

    // third line
    delayImg.frame = CGRectMake(hOffset - 60, vOffset + 40, 32, 32);
    delayLab.frame = CGRectMake(hOffset - 23, vOffset + 40, 20, 32);
    delayLab.text = ((int)delaySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)delaySli.value];
    delaySli.frame = CGRectMake(hOffset, vOffset + 40, sliderLength, 32);

    crateImg.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 60, vOffset + 40 + vOffsetWhenPortrait, 32, 32);
    crateLab.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 23, vOffset + 40 + vOffsetWhenPortrait, 20, 32);
    crateLab.text = ((int)crateSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)crateSli.value];
    crateSli.frame = CGRectMake(hOffset + hOffsetWhenLandscape, vOffset + 40 + vOffsetWhenPortrait, sliderLength, 32);
}

/*
-(void) setSelected:(BOOL)selected animated:(BOOL)animated {
    [super setSelected:selected animated:animated];
    // Configure the view for the selected state
}
*/

-(void) valueChanged:(id) sender {
    if (self.delegate != nil) {
        initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
        probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
        delayLab.text = ((int)delaySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)delaySli.value];
        crateLab.text = ((int)crateSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)crateSli.value];

        [delegate updateValues:[NSArray arrayWithObjects:
                                [NSNumber numberWithInteger:initialSli.value],
                                [NSNumber numberWithInteger:probabilitySli.value],
                                [NSNumber numberWithInteger:delaySli.value],
                                [NSNumber numberWithInteger:crateSli.value], nil]
                       atIndex:self.tag];
    } else
        DLog(@"error - delegate = nil!");
}

-(void) startDragging:(id) sender {
    UISlider *slider = (UISlider *)sender;
    NSString *str = nil;

    switch (slider.tag) {
        case 100:
            str = NSLocalizedString(@"Initial quantity",@"ammo selection");
            break;
        case 200:
            if (IS_ON_PORTRAIT())
                str = NSLocalizedString(@"Probability in crates",@"ammo selection");
            else
                str = NSLocalizedString(@"Presence probability in crates",@"ammo selection");
            break;
        case 300:
            if (IS_ON_PORTRAIT())
                str = NSLocalizedString(@"Weapon delay",@"ammo selection");
            else
                str = NSLocalizedString(@"Turns before this weapon becomes usable",@"ammo selection");
            break;
        case 400:
            if (IS_ON_PORTRAIT())
                str = NSLocalizedString(@"Quantity per crate",@"ammo selection");
            else
                str = NSLocalizedString(@"Quantity you will find in a crate",@"ammo selection");
            break;
        default:
            DLog(@"Nope");
            break;
    }
    self.helpLabel.text = str;
}

-(void) stopDragging:(id) sender {
    self.helpLabel.text = @"";
}

-(void) dealloc {
    self.delegate = nil;
    releaseAndNil(weaponName);
    releaseAndNil(weaponIcon);
    releaseAndNil(initialSli);
    releaseAndNil(probabilitySli);
    releaseAndNil(delaySli);
    releaseAndNil(crateSli);
    releaseAndNil(initialImg);
    releaseAndNil(probabilityImg);
    releaseAndNil(delayImg);
    releaseAndNil(crateImg);
    releaseAndNil(initialLab);
    releaseAndNil(probabilityLab);
    releaseAndNil(delayLab);
    releaseAndNil(crateLab);
    releaseAndNil(helpLabel);
    [super dealloc];
}

@end