TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "hwconsts.h"
const uint32_t flib_teamcolors[] = HW_TEAMCOLOR_ARRAY;
const size_t flib_teamcolor_count = sizeof(flib_teamcolors)/sizeof(uint32_t)-1;
static const flib_metascheme_setting metaSchemeSettings[] = {
{ .name = "damagefactor", .times1000 = false, .engineCommand = "e$damagepct", .maxMeansInfinity = false, .min = 10, .max = 300, .def = 100 },
{ .name = "turntime", .times1000 = true, .engineCommand = "e$turntime", .maxMeansInfinity = true, .min = 1, .max = 9999, .def = 45 },
{ .name = "health", .times1000 = false, .engineCommand = NULL, .maxMeansInfinity = false, .min = 50, .max = 200, .def = 100 },
{ .name = "suddendeath", .times1000 = false, .engineCommand = "e$sd_turns", .maxMeansInfinity = true, .min = 0, .max = 50, .def = 15 },
{ .name = "caseprobability", .times1000 = false, .engineCommand = "e$casefreq", .maxMeansInfinity = false, .min = 0, .max = 9, .def = 5 },
{ .name = "minestime", .times1000 = true, .engineCommand = "e$minestime", .maxMeansInfinity = false, .min = -1, .max = 5, .def = 3 },
{ .name = "minesnum", .times1000 = false, .engineCommand = "e$minesnum", .maxMeansInfinity = false, .min = 0, .max = 80, .def = 4 },
{ .name = "minedudpct", .times1000 = false, .engineCommand = "e$minedudpct", .maxMeansInfinity = false, .min = 0, .max = 100, .def = 0 },
{ .name = "explosives", .times1000 = false, .engineCommand = "e$explosives", .maxMeansInfinity = false, .min = 0, .max = 40, .def = 2 },
{ .name = "healthprobability", .times1000 = false, .engineCommand = "e$healthprob", .maxMeansInfinity = false, .min = 0, .max = 100, .def = 35 },
{ .name = "healthcaseamount", .times1000 = false, .engineCommand = "e$hcaseamount", .maxMeansInfinity = false, .min = 0, .max = 200, .def = 25 },
{ .name = "waterrise", .times1000 = false, .engineCommand = "e$waterrise", .maxMeansInfinity = false, .min = 0, .max = 100, .def = 47 },
{ .name = "healthdecrease", .times1000 = false, .engineCommand = "e$healthdec", .maxMeansInfinity = false, .min = 0, .max = 100, .def = 5 },
{ .name = "ropepct", .times1000 = false, .engineCommand = "e$ropepct", .maxMeansInfinity = false, .min = 25, .max = 999, .def = 100 },
{ .name = "getawaytime", .times1000 = false, .engineCommand = "e$getawaytime", .maxMeansInfinity = false, .min = 0, .max = 999, .def = 100 }
};
static const flib_metascheme_mod metaSchemeMods[] = {
{ .name = "fortsmode", .bitmaskIndex = 12 },
{ .name = "divteams", .bitmaskIndex = 4 },
{ .name = "solidland", .bitmaskIndex = 2 },
{ .name = "border", .bitmaskIndex = 3 },
{ .name = "lowgrav", .bitmaskIndex = 5 },
{ .name = "laser", .bitmaskIndex = 6 },
{ .name = "invulnerability", .bitmaskIndex = 7 },
{ .name = "resethealth", .bitmaskIndex = 8 },
{ .name = "vampiric", .bitmaskIndex = 9 },
{ .name = "karma", .bitmaskIndex = 10 },
{ .name = "artillery", .bitmaskIndex = 11 },
{ .name = "randomorder", .bitmaskIndex = 13 },
{ .name = "king", .bitmaskIndex = 14 },
{ .name = "placehog", .bitmaskIndex = 15 },
{ .name = "sharedammo", .bitmaskIndex = 16 },
{ .name = "disablegirders", .bitmaskIndex = 17 },
{ .name = "disablelandobjects", .bitmaskIndex = 18 },
{ .name = "aisurvival", .bitmaskIndex = 19 },
{ .name = "infattack", .bitmaskIndex = 20 },
{ .name = "resetweps", .bitmaskIndex = 21 },
{ .name = "perhogammo", .bitmaskIndex = 22 },
{ .name = "disablewind", .bitmaskIndex = 23 },
{ .name = "morewind", .bitmaskIndex = 24 },
{ .name = "tagteam", .bitmaskIndex = 25 },
{ .name = "bottomborder", .bitmaskIndex = 26 }
};
const flib_metascheme flib_meta = {
.settingCount = sizeof(metaSchemeSettings)/sizeof(flib_metascheme_setting),
.modCount = sizeof(metaSchemeMods)/sizeof(flib_metascheme_mod),
.settings = metaSchemeSettings,
.mods = metaSchemeMods
};
uint32_t flib_get_teamcolor(int colorIndex) {
if(colorIndex>=0 && colorIndex < flib_teamcolor_count) {
return flib_teamcolors[colorIndex];
} else {
return 0;
}
}
int flib_get_teamcolor_count() {
return flib_teamcolor_count;
}
int flib_get_hedgehogs_per_team() {
return HEDGEHOGS_PER_TEAM;
}
int flib_get_weapons_count() {
return WEAPONS_COUNT;
}
const flib_metascheme *flib_get_metascheme() {
return &flib_meta;
}