TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "netprotocol.h"
#include "../util/util.h"
#include "../util/logging.h"
#include "../base64/base64.h"
#include <zlib.h>
#include <string.h>
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
static int fillTeamFromMsg(flib_team *team, char **parts) {
team->name = flib_strdupnull(parts[0]);
team->grave = flib_strdupnull(parts[1]);
team->fort = flib_strdupnull(parts[2]);
team->voicepack = flib_strdupnull(parts[3]);
team->flag = flib_strdupnull(parts[4]);
team->ownerName = flib_strdupnull(parts[5]);
if(!team->name || !team->grave || !team->fort || !team->voicepack || !team->flag || !team->ownerName) {
return -1;
}
errno = 0;
long difficulty = strtol(parts[6], NULL, 10);
if(errno) {
return -1;
}
for(int i=0; i<HEDGEHOGS_PER_TEAM; i++) {
flib_hog *hog = &team->hogs[i];
hog->difficulty = difficulty;
hog->name = flib_strdupnull(parts[7+2*i]);
hog->hat = flib_strdupnull(parts[8+2*i]);
if(!hog->name || !hog->hat) {
return -1;
}
}
// Set some default assumptions as well
team->colorIndex = DEFAULT_COLOR_INDEX;
team->hogsInGame = DEFAULT_HEDGEHOG_COUNT;
team->remoteDriven = true;
return 0;
}
flib_team *flib_team_from_netmsg(char **parts) {
flib_team *result = NULL;
flib_team *tmpTeam = flib_calloc(1, sizeof(flib_team));
if(tmpTeam) {
if(!fillTeamFromMsg(tmpTeam, parts)) {
result = tmpTeam;
tmpTeam = NULL;
} else {
flib_log_e("Error parsing team from net.");
}
}
flib_team_destroy(tmpTeam);
return result;
}
flib_scheme *flib_scheme_from_netmsg(char **parts) {
flib_scheme *result = flib_scheme_create(parts[0]);
if(result) {
for(int i=0; i<flib_meta.modCount; i++) {
result->mods[i] = !strcmp(parts[i+1], "true");
}
for(int i=0; i<flib_meta.settingCount; i++) {
result->settings[i] = atoi(parts[i+flib_meta.modCount+1]);
}
}
return result;
}
flib_map *flib_map_from_netmsg(char **parts) {
flib_map *result = flib_map_create_named(parts[3], parts[0]);
if(result) {
result->mapgen = atoi(parts[1]);
result->mazeSize = atoi(parts[2]);
result->templateFilter = atoi(parts[4]);
}
return result;
}
int flib_drawnmapdata_from_netmsg(char *netmsg, uint8_t** outbuf, size_t *outlen) {
int result = -1;
// First step: base64 decoding
char *base64decout = NULL;
size_t base64declen;
bool ok = base64_decode_alloc(netmsg, strlen(netmsg), &base64decout, &base64declen);
if(ok && base64declen>3) {
// Second step: unzip with the QCompress header. That header is just a big-endian
// uint32 indicating the length of the uncompressed data.
uint8_t *ubyteBuf = (uint8_t*)base64decout;
uint32_t unzipLen =
(((uint32_t)ubyteBuf[0])<<24)
+ (((uint32_t)ubyteBuf[1])<<16)
+ (((uint32_t)ubyteBuf[2])<<8)
+ ubyteBuf[3];
if(unzipLen==0) {
*outbuf = NULL;
*outlen = 0;
result = 0;
} else {
uint8_t *out = flib_malloc(unzipLen);
if(out) {
uLongf actualUnzipLen = unzipLen;
int resultcode = uncompress(out, &actualUnzipLen, (Bytef*)(base64decout+4), base64declen-4);
if(resultcode == Z_OK) {
*outbuf = out;
*outlen = actualUnzipLen;
out = NULL;
result = 0;
} else {
flib_log_e("Uncompressing drawn map failed. Code: %i", resultcode);
}
}
free(out);
}
} else {
flib_log_e("base64 decoding of drawn map failed.");
}
free(base64decout);
return result;
}
flib_room *flib_room_from_netmsg(char **params) {
flib_room *result = NULL;
flib_room *tmpRoom = flib_calloc(1, sizeof(flib_room));
if(tmpRoom) {
tmpRoom->inProgress = !strcmp(params[0], "True");
tmpRoom->name = flib_strdupnull(params[1]);
tmpRoom->playerCount = atoi(params[2]);
tmpRoom->teamCount = atoi(params[3]);
tmpRoom->owner = flib_strdupnull(params[4]);
tmpRoom->map = flib_strdupnull(params[5]);
tmpRoom->scheme = flib_strdupnull(params[6]);
tmpRoom->weapons = flib_strdupnull(params[7]);
if(tmpRoom->name && tmpRoom->owner && tmpRoom->map && tmpRoom->scheme && tmpRoom->weapons) {
result = tmpRoom;
tmpRoom = NULL;
}
}
flib_room_destroy(tmpRoom);
return result;
}
int fillRoomArray(flib_room **array, char **params, int count) {
for(int i=0; i<count; i++) {
array[i] = flib_room_from_netmsg(params + 8*i);
if(!array[i]) {
return -1;
}
}
return 0;
}
flib_room **flib_room_array_from_netmsg(char **params, int count) {
flib_room **result = flib_calloc(count, sizeof(flib_room*));
if(result) {
if(fillRoomArray(result, params, count)) {
for(int i=0; i<count; i++) {
flib_room_destroy(result[i]);
}
free(result);
result = NULL;
}
}
return result;
}