TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
#ifndef _TYPES_H_
#define _TYPES_H_
#include "pas2c.h"
/*
* Not very useful currently
*/
typedef double TDate;
typedef double TTime;
typedef double TDateTime;
typedef string255 TMonthNameArray[13];
typedef string255 TWeekNameArray[8];
typedef struct {
Byte CurrencyFormat;
Byte NegCurrFormat;
Char ThousandSeparator;
Char DecimalSeparator;
Byte CurrencyDecimals;
Char DateSeparator;
Char TimeSeparator;
Char ListSeparator;
string255 CurrencyString;
string255 ShortDateFormat;
string255 LongDateFormat;
string255 TimeAMString;
string255 TimePMString;
string255 ShortTimeFormat;
string255 LongTimeFormat;
TMonthNameArray ShortMonthNames;
TMonthNameArray LongMonthNames;
TWeekNameArray ShortDayNames;
TWeekNameArray LongDayNames;
Word TwoDigitYearCenturyWindow;
}TFormatSettings;
#endif