Since we are tweaking molotov. make the flame flickery and add a drowning frame
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <algorithm>
#include <QLabel>
#include <QPixmap>
#include <QPushButton>
#include <QFrame>
#include <QDebug>
#include "vertScrollArea.h"
#include "teamselect.h"
#include "teamselhelper.h"
#include "frameTeam.h"
void TeamSelWidget::addTeam(HWTeam team)
{
if(team.isNetTeam()) {
framePlaying->addTeam(team, true);
curPlayingTeams.push_back(team);
connect(framePlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(netTeamStatusChanged(const HWTeam&)));
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
this, SLOT(hhNumChanged(const HWTeam&)));
dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
this, SLOT(proxyTeamColorChanged(const HWTeam&)));
} else {
frameDontPlaying->addTeam(team, false);
m_curNotPlayingTeams.push_back(team);
if(m_acceptOuter) {
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(pre_changeTeamStatus(HWTeam)));
} else {
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(changeTeamStatus(HWTeam)));
}
}
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
void TeamSelWidget::setInteractivity(bool interactive)
{
framePlaying->setInteractivity(interactive);
}
void TeamSelWidget::hhNumChanged(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.TeamName);
return;
}
itPlay->numHedgehogs=team.numHedgehogs;
emit hhogsNumChanged(team);
}
void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.TeamName);
return;
}
itPlay->teamColor=team.teamColor;
emit teamColorChanged(team);
}
void TeamSelWidget::changeHHNum(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("changeHHNum: team '%1' not found").arg(team.TeamName);
return;
}
itPlay->numHedgehogs=team.numHedgehogs;
framePlaying->setHHNum(team);
}
void TeamSelWidget::changeTeamColor(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.TeamName);
return;
}
itPlay->teamColor=team.teamColor;
framePlaying->setTeamColor(team);
}
void TeamSelWidget::removeNetTeam(const HWTeam& team)
{
//qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName);
for(;;) {
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.TeamName);
break;
}
if(itPlay->isNetTeam()) {
QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
framePlaying->removeTeam(team);
curPlayingTeams.erase(itPlay);
break;
}
}
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
void TeamSelWidget::netTeamStatusChanged(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
}
//void TeamSelWidget::removeTeam(__attribute__ ((unused)) HWTeam team)
//{
//curDontPlayingTeams.erase(std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team));
//}
void TeamSelWidget::changeTeamStatus(HWTeam team)
{
QList<HWTeam>::iterator itDontPlay=std::find(m_curNotPlayingTeams.begin(), m_curNotPlayingTeams.end(), team);
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
bool willBePlaying=itDontPlay!=m_curNotPlayingTeams.end();
if(!willBePlaying) {
// playing team => dont playing
m_curNotPlayingTeams.push_back(*itPlay);
emit teamNotPlaying(*itPlay);
curPlayingTeams.erase(itPlay);
} else {
// return if max playing teams reached
if(framePlaying->isFullTeams()) return;
// dont playing team => playing
team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network)
itDontPlay->teamColor=framePlaying->getNextColor();
curPlayingTeams.push_back(*itDontPlay);
if(!m_acceptOuter) emit teamWillPlay(*itDontPlay);
m_curNotPlayingTeams.erase(itDontPlay);
}
FrameTeams* pRemoveTeams;
FrameTeams* pAddTeams;
if(!willBePlaying) {
pRemoveTeams=framePlaying;
pAddTeams=frameDontPlaying;
} else {
pRemoveTeams=frameDontPlaying;
pAddTeams=framePlaying;
}
pAddTeams->addTeam(team, willBePlaying);
pRemoveTeams->removeTeam(team);
if(!team.isNetTeam() && m_acceptOuter && !willBePlaying) {
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(pre_changeTeamStatus(HWTeam)));
} else {
connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(changeTeamStatus(HWTeam)));
}
if(willBePlaying) {
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
this, SLOT(hhNumChanged(const HWTeam&)));
dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
this, SLOT(proxyTeamColorChanged(const HWTeam&)));
emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam());
}
QSize szh=pAddTeams->sizeHint();
QSize szh1=pRemoveTeams->sizeHint();
if(szh.isValid() && szh1.isValid()) {
pAddTeams->resize(pAddTeams->size().width(), szh.height());
pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
}
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int fixedHeight)
{
VertScrArea* area = new VertScrArea(color);
area->setWidget(pfteams);
mainLayout.addWidget(area, 30);
if (fixedHeight > 0)
{
area->setMinimumHeight(fixedHeight);
area->setMaximumHeight(fixedHeight);
area->setStyleSheet(
"FrameTeams{"
"border: solid;"
"border-width: 1px;"
"border-radius: 16px;"
"border-color: #ffcc00;"
"}"
);
}
}
TeamSelWidget::TeamSelWidget(QWidget* parent) :
QGroupBox(parent), mainLayout(this), m_acceptOuter(false)
{
setTitle(QGroupBox::tr("Playing teams"));
framePlaying = new FrameTeams();
frameDontPlaying = new FrameTeams();
QPalette p;
p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
addScrArea(framePlaying, p.color(QPalette::Window).light(105), 250);
addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0);
}
void TeamSelWidget::setAcceptOuter(bool acceptOuter)
{
m_acceptOuter=acceptOuter;
}
void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist)
{
//for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
//framePlaying->removeTeam(*it);
//}
framePlaying->resetTeams();
framePlaying->resetColors();
curPlayingTeams.clear();
//for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
//frameDontPlaying->removeTeam(*it);
//}
frameDontPlaying->resetTeams();
m_curNotPlayingTeams.clear();
foreach(HWTeam team, teamslist)
addTeam(team);
}
bool TeamSelWidget::isPlaying(HWTeam team) const
{
return std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team)!=curPlayingTeams.end();
}
QList<HWTeam> TeamSelWidget::getPlayingTeams() const
{
return curPlayingTeams;
}
QList<HWTeam> TeamSelWidget::getNotPlayingTeams() const
{
return m_curNotPlayingTeams;
}
void TeamSelWidget::pre_changeTeamStatus(HWTeam team)
{
team.teamColor=framePlaying->getNextColor();
emit acceptRequested(team);
}