Since we are tweaking molotov. make the flame flickery and add a drowning frame
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
* Copyright (c) 2009-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "togglebutton.h"
ToggleButtonWidget::ToggleButtonWidget(QWidget * parent, QString img)
: QPushButton(parent)
{
setCheckable(true);
QPixmap pm(":/res/btnDisabled.png");
QPainter * painter = new QPainter();
pmChecked.load(img);
pmDisabled.load(img);
setMaximumWidth(pmChecked.width() + 6);
painter->begin(&pmDisabled);
painter->drawPixmap(pmDisabled.rect(), pm);
painter->end();
setIconSize(pmDisabled.size());
setIcon(pmDisabled);
connect(this, SIGNAL(toggled(bool)), this, SLOT(eventToggled(bool)));
}
ToggleButtonWidget::~ToggleButtonWidget()
{
}
void ToggleButtonWidget::eventToggled(bool checked)
{
setIcon(checked ? pmChecked : pmDisabled);
}