/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 22/09/2010.
*/
#import "SavedGamesViewController.h"
#import "SDL_uikitappdelegate.h"
#import "CommodityFunctions.h"
@implementation SavedGamesViewController
@synthesize tableView, listOfSavegames;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(void) viewDidLoad {
self.tableView.backgroundView = nil;
[super viewDidLoad];
}
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SAVES_DIRECTORY() error:NULL];
NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
self.listOfSavegames = array;
[array release];
[self.tableView reloadData];
}
-(IBAction) buttonPressed:(id) sender {
playSound(@"backSound");
[[self parentViewController] dismissModalViewControllerAnimated:YES];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.listOfSavegames count];
}
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
// first all the names, then the title (which is offset 5)
cell.textLabel.text = [[self.listOfSavegames objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[self.tableView deselectRowAtIndexPath:indexPath animated:YES];
NSString *filePath = [NSString stringWithFormat:@"%@/%@",SAVES_DIRECTORY(),[self.listOfSavegames objectAtIndex:[indexPath row]]];
NSDictionary *allDataNecessary = [NSDictionary dictionaryWithObjectsAndKeys:
[NSDictionary dictionary],@"game_dictionary",
filePath,@"savefile",
[NSNumber numberWithBool:NO],@"netgame",
nil];
[[SDLUIKitDelegate sharedAppDelegate] startSDLgame:allDataNecessary];
}
#pragma mark -
#pragma mark Memory Management
-(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.tableView = nil;
self.listOfSavegames = nil;
[super viewDidUnload];
}
-(void) dealloc {
[tableView release];
[listOfSavegames release];
[super dealloc];
}
@end