QTfrontend/pageroomslist.h
author koda
Sun, 19 Jun 2011 12:34:54 +0200
changeset 5257 0bbdd47522b9
parent 5205 78138ae93820
child 5259 926958e3e87b
permissions -rw-r--r--
passing by reference... my darkest enemy actual reason below: In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef PAGE_ROOMLIST_H
#define PAGE_ROOMLIST_H

#include "AbstractPage.h"
#include "SDLs.h"

class HWChatWidget;
class AmmoSchemeModel;

class PageRoomsList : public AbstractPage
{
    Q_OBJECT

public:
    PageRoomsList(QWidget* parent, QSettings * config, SDLInteraction * sdli);

    QLineEdit * roomName;
    QLineEdit * searchText;
    QTableWidget * roomsList;
    QPushButton * BtnBack;
    QPushButton * BtnCreate;
    QPushButton * BtnJoin;
    QPushButton * BtnRefresh;
    QPushButton * BtnAdmin;
    QPushButton * BtnClear;
    QComboBox * CBState;
    QComboBox * CBRules;
    QComboBox * CBWeapons;
    HWChatWidget * chatWidget;

private:
    bool gameInLobby;
    QString gameInLobbyName;
    QStringList listFromServer;
    AmmoSchemeModel * ammoSchemeModel;

public slots:
    void setRoomsList(const QStringList & list);
    void setAdmin(bool);

private slots:
    void onCreateClick();
    void onJoinClick();
    void onRefreshClick();
    void onClearClick();
    void onJoinConfirmation(const QString &);

signals:
    void askForCreateRoom(const QString &);
    void askForJoinRoom(const QString &);
    void askForRoomList();
    void askJoinConfirmation(const QString &);
};

#endif