QTfrontend/selectWeapon.cpp
author koda
Sun, 19 Jun 2011 12:34:54 +0200
changeset 5257 0bbdd47522b9
parent 5112 4e2ebd8ac298
child 5543 5e597b725316
permissions -rw-r--r--
passing by reference... my darkest enemy actual reason below: In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "selectWeapon.h"
#include "weaponItem.h"
#include "hwconsts.h"

#include <QPushButton>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QBitmap>
#include <QLineEdit>
#include <QSettings>
#include <QMessageBox>
#include <QTabWidget>
#include <math.h>

QImage getAmmoImage(int num)
{
    static QImage ammo(":Ammos.png");
    int x = num/(ammo.height()/32);
    int y = (num-((ammo.height()/32)*x))*32;
    x*=32;
    return ammo.copy(x, y, 32, 32);
}

SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
    QWidget(parent)
{
    QHBoxLayout* hbLayout = new QHBoxLayout(this);
    hbLayout->setSpacing(1);
    hbLayout->setMargin(1);

    QLabel* lbl = new QLabel(this);
    lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
    lbl->setMaximumWidth(30);
    lbl->setGeometry(0, 0, 30, 30);
    hbLayout->addWidget(lbl);

    item = new WeaponItem(image, imagegrey, this);
    item->setItemsNum(wNum);
    item->setInfinityState(allowInfinite);
    hbLayout->addWidget(item);

    hbLayout->setStretchFactor(lbl, 1);
    hbLayout->setStretchFactor(item, 99);
    hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
    hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
}

void SelWeaponItem::setItemsNum(const unsigned char num)
{
    item->setItemsNum(num);
}

unsigned char SelWeaponItem::getItemsNum() const
{
    return item->getItemsNum();
}

void SelWeaponItem::setEnabled(bool value)
{
    item->setEnabled(value);
}

SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
  QFrame(parent),
  m_numItems(numItems)
{
    wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);

    for(int i = 0; i < cDefaultAmmos.size(); ++i)
        wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);

    QStringList keys = wconf->allKeys();
    for(int i = 0; i < keys.size(); i++)
    {
        if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size())
            wconf->remove(keys[i]);
    }

    QString currentState = *cDefaultAmmoStore;

    QTabWidget * tbw = new QTabWidget(this);
    QWidget * page1 = new QWidget(this);
    p1Layout = new QGridLayout(page1);
    p1Layout->setSpacing(1);
    p1Layout->setMargin(1);
    QWidget * page2 = new QWidget(this);
    p2Layout = new QGridLayout(page2);
    p2Layout->setSpacing(1);
    p2Layout->setMargin(1);
    QWidget * page3 = new QWidget(this);
    p3Layout = new QGridLayout(page3);
    p3Layout->setSpacing(1);
    p3Layout->setMargin(1);
    QWidget * page4 = new QWidget(this);
    p4Layout = new QGridLayout(page4);
    p4Layout->setSpacing(1);
    p4Layout->setMargin(1);

    tbw->addTab(page1, tr("Weapon set"));
    tbw->addTab(page2, tr("Probabilities"));
    tbw->addTab(page4, tr("Ammo in boxes"));
    tbw->addTab(page3, tr("Delays"));

    QGridLayout * pageLayout = new QGridLayout(this);
    pageLayout->addWidget(tbw);


    int j = -1;
    int i = 0, k = 0;
    for(; i < m_numItems; ++i) {
        if (i == 6) continue;
        if (k % 4 == 0) ++j;
        SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
        weaponItems[i].append(swi);
        p1Layout->addWidget(swi, j, k % 4);

        SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
        weaponItems[i].append(pwi);
        p2Layout->addWidget(pwi, j, k % 4);

        SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
        weaponItems[i].append(dwi);
        p3Layout->addWidget(dwi, j, k % 4);

        SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
        weaponItems[i].append(awi);
        p4Layout->addWidget(awi, j, k % 4);

        ++k;
    }

    //pLayout->setRowStretch(5, 100);
    m_name = new QLineEdit(this);
    pageLayout->addWidget(m_name, i, 0, 1, 5);
}

void SelWeaponWidget::setWeapons(const QString& ammo)
{
    bool enable = true;
    for(int i = 0; i < cDefaultAmmos.size(); i++)
        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
            enable = false;
        }
    for(int i = 0; i < m_numItems; ++i) {
        twi::iterator it = weaponItems.find(i);
        if (it == weaponItems.end()) continue;
        it.value()[0]->setItemsNum(ammo[i].digitValue());
        it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
        it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
        it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
        it.value()[0]->setEnabled(enable);
        it.value()[1]->setEnabled(enable);
        it.value()[2]->setEnabled(enable);
        it.value()[3]->setEnabled(enable);
    }
    m_name->setEnabled(enable);
}

void SelWeaponWidget::setDefault()
{
    for(int i = 0; i < cDefaultAmmos.size(); i++)
        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
            return;
        }
    setWeapons(*cDefaultAmmoStore);
}

void SelWeaponWidget::save()
{
    for(int i = 0; i < cDefaultAmmos.size(); i++)
        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
            QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first));
            return;
        }

    if (m_name->text() == "") return;

    QString state1;
    QString state2;
    QString state3;
    QString state4;

    for(int i = 0; i < m_numItems; ++i) {
        twi::const_iterator it = weaponItems.find(i);
        int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
        state1.append(QString::number(num));
        int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
        state2.append(QString::number(prob));
        int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
        state3.append(QString::number(del));
        int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
        state4.append(QString::number(am));
    }
    if (curWeaponsName != "") {
        // remove old entry
        wconf->remove(curWeaponsName);
    }
    wconf->setValue(m_name->text(), state1 + state2 + state3 + state4);
    emit weaponsChanged();
}

int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
{
    twi::const_iterator it = weaponItems.find(weaponIndex);
    return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
}

QString SelWeaponWidget::getWeaponsString(const QString& name) const
{
    return wconf->value(name).toString();
}

void SelWeaponWidget::deleteWeaponsName()
{
    if (curWeaponsName == "") return;

    for(int i = 0; i < cDefaultAmmos.size(); i++)
        if (!cDefaultAmmos[i].first.compare(m_name->text())) {
            QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
            return;
        }

    QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel);

    if (reallyDelete.exec() == QMessageBox::Ok) {
        wconf->remove(curWeaponsName);
        emit weaponsDeleted();
    }
}

void SelWeaponWidget::newWeaponsName()
{
    QString newName = tr("new");
    if(wconf->contains(newName)) {
        //name already used -> look for an appropriate name:
        int i=2;
        while(wconf->contains(newName = tr("new")+QString::number(i++)));
    }
    setWeaponsName(newName);
}

void SelWeaponWidget::setWeaponsName(const QString& name)
{
    m_name->setText(name);

    curWeaponsName = name;

    if(name != "" && wconf->contains(name)) {
        setWeapons(wconf->value(name).toString());
    } else {
        setWeapons(*cDefaultAmmoStore);
    }
}

QStringList SelWeaponWidget::getWeaponNames() const
{
    return wconf->allKeys();
}

void SelWeaponWidget::copy()
{
    if(wconf->contains(curWeaponsName)) {
        QString ammo = getWeaponsString(curWeaponsName);
        QString newName = tr("copy of") + " " + curWeaponsName;
        if(wconf->contains(newName)) {
            //name already used -> look for an appropriate name:
            int i=2;
            while(wconf->contains(newName = tr("copy of") + " " + curWeaponsName+QString::number(i++)));
        }
        setWeaponsName(newName);
        setWeapons(ammo);
    }
}