Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
module ServerState
(
module RoomsAndClients,
clientRoomA,
ServerState(..),
client's,
allClientsS,
roomClientsS
) where
import Control.Monad.State
import Data.Set as Set
----------------------
import RoomsAndClients
import CoreTypes
data ServerState = ServerState {
clientIndex :: Maybe ClientIndex,
serverInfo :: ServerInfo,
removedClients :: Set.Set ClientIndex,
roomsClients :: MRnC
}
clientRoomA :: StateT ServerState IO RoomIndex
clientRoomA = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
liftIO $ clientRoomM rnc ci
client's :: (ClientInfo -> a) -> StateT ServerState IO a
client's f = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
liftIO $ client'sM rnc f ci
allClientsS :: StateT ServerState IO [ClientInfo]
allClientsS = gets roomsClients >>= liftIO . clientsM
roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
roomClientsS ri = do
rnc <- gets roomsClients
liftIO $ roomClientsM rnc ri