project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadAssets.java
Hedgeroid: Got the roomlist working... more or less.
package org.hedgewars.hedgeroid.Downloader;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
import org.hedgewars.hedgeroid.MainActivity;
import org.hedgewars.hedgeroid.R;
import org.hedgewars.hedgeroid.Utils;
import org.hedgewars.hedgeroid.Datastructures.Scheme;
import org.hedgewars.hedgeroid.Datastructures.Team;
import org.hedgewars.hedgeroid.Datastructures.Weapon;
import android.content.res.AssetManager;
import android.os.AsyncTask;
import android.util.Log;
public class DownloadAssets extends AsyncTask<Object, Long, Boolean> {
private final MainActivity act;
public DownloadAssets(MainActivity act){
this.act = act;
}
private void copyFileOrDir(AssetManager assetManager, File target, String assetPath) throws IOException {
try {
Utils.writeStreamToFile(assetManager.open(assetPath), target);
} catch(FileNotFoundException e) {
/*
* I can't find a better way to figure out whether an asset entry is
* a file or a directory. Checking if assetManager.list(assetPath)
* is empty is a bit cleaner, but SLOW.
*/
if (!target.isDirectory() && !target.mkdir()) {
throw new IOException("Unable to create directory "+target);
}
for (String asset : assetManager.list(assetPath)) {
copyFileOrDir(assetManager, new File(target, asset), assetPath + "/" + asset);
}
}
}
@Override
protected Boolean doInBackground(Object... params) {
try {
Utils.resRawToFilesDir(act, R.array.schemes, Scheme.DIRECTORY_SCHEME);
Utils.resRawToFilesDir(act, R.array.weapons, Weapon.DIRECTORY_WEAPON);
Utils.resRawToFilesDir(act, R.array.teams, Team.DIRECTORY_TEAMS);
copyFileOrDir(act.getAssets(), Utils.getDataPathFile(act), "Data");
return Boolean.TRUE;
} catch(IOException e) {
Log.e("DownloadAssets", e.getMessage(), e);
return Boolean.FALSE;
}
}
@Override
protected void onPostExecute(Boolean result){
act.onAssetsDownloaded(result);
}
}