Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#include "proto.h"HWProto::HWProto(){}QByteArray & HWProto::addByteArrayToBuffer(QByteArray & buf, const QByteArray & msg){ QByteArray bmsg = msg; bmsg = bmsg.left(250); quint8 sz = bmsg.size(); buf.append(QByteArray((char *)&sz, 1)); buf.append(bmsg); return buf;}QByteArray & HWProto::addStringToBuffer(QByteArray & buf, const QString & string){ return addByteArrayToBuffer(buf, string.toUtf8());}QByteArray & HWProto::addStringListToBuffer(QByteArray & buf, const QStringList & strList){ for (int i = 0; i < strList.size(); i++) addStringToBuffer(buf, strList[i]); return buf;}QString HWProto::formatChatMsgForFrontend(const QString & msg){ return formatChatMsg("|nick|", msg);}QString HWProto::formatChatMsg(const QString & nick, const QString & msg){ if(msg.left(4) == "/me ") return QString("\x02* %1 %2").arg(nick).arg(msg.mid(4)); else return QString("\x01%1: %2").arg(nick).arg(msg);}