misc/liblua/CMakeLists.txt
author Wuzzy <almikes@aol.com>
Thu, 05 Oct 2017 17:39:04 +0200
changeset 12658 1215fd246e08
parent 11664 71bdf987e41f
permissions -rw-r--r--
Climb Home: Fix game getting stuck when player reaches home What now happens if a player reaches home: - sndWinning - Show caption with finishing time - Winning hog is teleported to roof and can be seen by everyone - 4 second delay - If there are still hogs left, the game continues normally - Each victory is mentioned in stats screen at the end

#this file is included only when system Lua library is not found

file(GLOB lua_src *.c *.h)

if(WIN32)
    add_definitions(-DLUA_BUILD_AS_DLL)
else(WIN32)
    add_definitions(-DLUA_USE_LINUX)
    add_definitions(-fvisibility=default) #TODO: fixme
endif(WIN32)

add_library(lua ${lua_src})

set_target_properties(lua PROPERTIES
                          VERSION "5.1.4"
                          SOVERSION 1
                          OUTPUT_NAME ${lua_output_name})
install(TARGETS lua RUNTIME DESTINATION ${target_binary_install_dir}
                    LIBRARY DESTINATION ${target_library_install_dir}
                    ARCHIVE DESTINATION ${target_library_install_dir})
get_target_property(lua_fullpath lua LOCATION)

set(LUA_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Lua include dir" FORCE)
set(LUA_LIBRARY ${lua_fullpath} CACHE STRING "Lua library" FORCE)

#emscripten does not expose headers but has an internal binary copy
if(BUILD_ENGINE_JS)
    set(LUA_LIBRARY "lua_emscripten_internal" CACHE STRING "Lua library" FORCE)
endif()