misc/libphysfs/lzma/C/7zCrc.h
author Wuzzy <almikes@aol.com>
Thu, 05 Oct 2017 17:39:04 +0200
changeset 12658 1215fd246e08
parent 12218 bb5522e88ab2
permissions -rw-r--r--
Climb Home: Fix game getting stuck when player reaches home What now happens if a player reaches home: - sndWinning - Show caption with finishing time - Winning hog is teleported to roof and can be seen by everyone - 4 second delay - If there are still hogs left, the game continues normally - Each victory is mentioned in stats screen at the end

/* 7zCrc.h */

#ifndef __7Z_CRC_H
#define __7Z_CRC_H

#include <stddef.h>

#include "Types.h"

extern UInt32 g_CrcTable[];

void MY_FAST_CALL CrcGenerateTable(void);

#define CRC_INIT_VAL 0xFFFFFFFF
#define CRC_GET_DIGEST(crc) ((crc) ^ 0xFFFFFFFF)
#define CRC_UPDATE_BYTE(crc, b) (g_CrcTable[((crc) ^ (b)) & 0xFF] ^ ((crc) >> 8))

UInt32 MY_FAST_CALL CrcUpdate(UInt32 crc, const void *data, size_t size);
UInt32 MY_FAST_CALL CrcCalc(const void *data, size_t size);

#endif