Climb Home: Fix game getting stuck when player reaches home
What now happens if a player reaches home:
- sndWinning
- Show caption with finishing time
- Winning hog is teleported to roof and can be seen by everyone
- 4 second delay
- If there are still hogs left, the game continues normally
- Each victory is mentioned in stats screen at the end
+ − // CreateCoder.h
+ −
+ − #ifndef __CREATECODER_H
+ − #define __CREATECODER_H
+ −
+ − #include "Common/MyCom.h"
+ − #include "Common/MyString.h"
+ − #include "../ICoder.h"
+ −
+ − #include "MethodId.h"
+ −
+ − #ifdef EXTERNAL_CODECS
+ −
+ − struct CCodecInfoEx
+ − {
+ − UString Name;
+ − CMethodId Id;
+ − UInt32 NumInStreams;
+ − UInt32 NumOutStreams;
+ − bool EncoderIsAssigned;
+ − bool DecoderIsAssigned;
+ − bool IsSimpleCodec() const { return NumOutStreams == 1 && NumInStreams == 1; }
+ − CCodecInfoEx(): EncoderIsAssigned(false), DecoderIsAssigned(false) {}
+ − };
+ −
+ − HRESULT LoadExternalCodecs(ICompressCodecsInfo *codecsInfo, CObjectVector<CCodecInfoEx> &externalCodecs);
+ −
+ − #define PUBLIC_ISetCompressCodecsInfo public ISetCompressCodecsInfo,
+ − #define QUERY_ENTRY_ISetCompressCodecsInfo MY_QUERYINTERFACE_ENTRY(ISetCompressCodecsInfo)
+ − #define DECL_ISetCompressCodecsInfo STDMETHOD(SetCompressCodecsInfo)(ICompressCodecsInfo *compressCodecsInfo);
+ − #define IMPL_ISetCompressCodecsInfo2(x) \
+ − STDMETHODIMP x::SetCompressCodecsInfo(ICompressCodecsInfo *compressCodecsInfo) { \
+ − COM_TRY_BEGIN _codecsInfo = compressCodecsInfo; return LoadExternalCodecs(_codecsInfo, _externalCodecs); COM_TRY_END }
+ − #define IMPL_ISetCompressCodecsInfo IMPL_ISetCompressCodecsInfo2(CHandler)
+ −
+ − #define EXTERNAL_CODECS_VARS2 _codecsInfo, &_externalCodecs
+ −
+ − #define DECL_EXTERNAL_CODECS_VARS CMyComPtr<ICompressCodecsInfo> _codecsInfo; CObjectVector<CCodecInfoEx> _externalCodecs;
+ − #define EXTERNAL_CODECS_VARS EXTERNAL_CODECS_VARS2,
+ −
+ − #define DECL_EXTERNAL_CODECS_LOC_VARS2 ICompressCodecsInfo *codecsInfo, const CObjectVector<CCodecInfoEx> *externalCodecs
+ − #define EXTERNAL_CODECS_LOC_VARS2 codecsInfo, externalCodecs
+ −
+ − #define DECL_EXTERNAL_CODECS_LOC_VARS DECL_EXTERNAL_CODECS_LOC_VARS2,
+ − #define EXTERNAL_CODECS_LOC_VARS EXTERNAL_CODECS_LOC_VARS2,
+ −
+ − #else
+ −
+ − #define PUBLIC_ISetCompressCodecsInfo
+ − #define QUERY_ENTRY_ISetCompressCodecsInfo
+ − #define DECL_ISetCompressCodecsInfo
+ − #define IMPL_ISetCompressCodecsInfo
+ − #define EXTERNAL_CODECS_VARS2
+ − #define DECL_EXTERNAL_CODECS_VARS
+ − #define EXTERNAL_CODECS_VARS EXTERNAL_CODECS_VARS2
+ − #define DECL_EXTERNAL_CODECS_LOC_VARS2
+ − #define EXTERNAL_CODECS_LOC_VARS2
+ − #define DECL_EXTERNAL_CODECS_LOC_VARS
+ − #define EXTERNAL_CODECS_LOC_VARS
+ −
+ − #endif
+ −
+ − bool FindMethod(
+ − DECL_EXTERNAL_CODECS_LOC_VARS
+ − const UString &name, CMethodId &methodId, UInt32 &numInStreams, UInt32 &numOutStreams);
+ −
+ − bool FindMethod(
+ − DECL_EXTERNAL_CODECS_LOC_VARS
+ − CMethodId methodId, UString &name);
+ −
+ −
+ − HRESULT CreateCoder(
+ − DECL_EXTERNAL_CODECS_LOC_VARS
+ − CMethodId methodId,
+ − CMyComPtr<ICompressFilter> &filter,
+ − CMyComPtr<ICompressCoder> &coder,
+ − CMyComPtr<ICompressCoder2> &coder2,
+ − bool encode, bool onlyCoder);
+ −
+ − HRESULT CreateCoder(
+ − DECL_EXTERNAL_CODECS_LOC_VARS
+ − CMethodId methodId,
+ − CMyComPtr<ICompressCoder> &coder,
+ − CMyComPtr<ICompressCoder2> &coder2,
+ − bool encode);
+ −
+ − HRESULT CreateCoder(
+ − DECL_EXTERNAL_CODECS_LOC_VARS
+ − CMethodId methodId,
+ − CMyComPtr<ICompressCoder> &coder, bool encode);
+ −
+ − HRESULT CreateFilter(
+ − DECL_EXTERNAL_CODECS_LOC_VARS
+ − CMethodId methodId,
+ − CMyComPtr<ICompressFilter> &filter,
+ − bool encode);
+ −
+ − #endif