misc/libphysfs/lzma/CPP/7zip/IDecl.h
author Wuzzy <almikes@aol.com>
Thu, 05 Oct 2017 17:39:04 +0200
changeset 12658 1215fd246e08
parent 12218 bb5522e88ab2
permissions -rw-r--r--
Climb Home: Fix game getting stuck when player reaches home What now happens if a player reaches home: - sndWinning - Show caption with finishing time - Winning hog is teleported to roof and can be seen by everyone - 4 second delay - If there are still hogs left, the game continues normally - Each victory is mentioned in stats screen at the end

// IDecl.h

#ifndef __IDECL_H
#define __IDECL_H

#include "../Common/MyUnknown.h"

#define DECL_INTERFACE_SUB(i, base, groupId, subId) \
DEFINE_GUID(IID_ ## i, \
0x23170F69, 0x40C1, 0x278A, 0, 0, 0, (groupId), 0, (subId), 0, 0); \
struct i: public base

#define DECL_INTERFACE(i, groupId, subId) DECL_INTERFACE_SUB(i, IUnknown, groupId, subId)

#endif