misc/libphysfs/lzma/CPP/Common/StdOutStream.h
author Wuzzy <almikes@aol.com>
Thu, 05 Oct 2017 17:39:04 +0200 (2017-10-05)
changeset 12658 1215fd246e08
parent 12218 bb5522e88ab2
permissions -rw-r--r--
Climb Home: Fix game getting stuck when player reaches home What now happens if a player reaches home: - sndWinning - Show caption with finishing time - Winning hog is teleported to roof and can be seen by everyone - 4 second delay - If there are still hogs left, the game continues normally - Each victory is mentioned in stats screen at the end
// Common/StdOutStream.h

#ifndef __COMMON_STDOUTSTREAM_H
#define __COMMON_STDOUTSTREAM_H

#include <stdio.h>

#include "Types.h"

class CStdOutStream 
{
  bool _streamIsOpen;
  FILE *_stream;
public:
  CStdOutStream (): _streamIsOpen(false), _stream(0) {};
  CStdOutStream (FILE *stream): _streamIsOpen(false), _stream(stream) {};
  ~CStdOutStream ();
  operator FILE *() { return _stream; }
  bool Open(const char *fileName);
  bool Close();
  bool Flush();
  CStdOutStream & operator<<(CStdOutStream & (* aFunction)(CStdOutStream  &));
  CStdOutStream & operator<<(const char *string);
  CStdOutStream & operator<<(const wchar_t *string);
  CStdOutStream & operator<<(char c);
  CStdOutStream & operator<<(int number);
  CStdOutStream & operator<<(UInt64 number);
};

CStdOutStream & endl(CStdOutStream & outStream);

extern CStdOutStream g_StdOut;
extern CStdOutStream g_StdErr;

#endif