Climb Home: Fix game getting stuck when player reaches home
What now happens if a player reaches home:
- sndWinning
- Show caption with finishing time
- Winning hog is teleported to roof and can be seen by everyone
- 4 second delay
- If there are still hogs left, the game continues normally
- Each victory is mentioned in stats screen at the end
+ − // Common/StringConvert.h
+ −
+ − #ifndef __COMMON_STRINGCONVERT_H
+ − #define __COMMON_STRINGCONVERT_H
+ −
+ − #include "MyWindows.h"
+ − #include "MyString.h"
+ − #include "Types.h"
+ −
+ − UString MultiByteToUnicodeString(const AString &srcString, UINT codePage = CP_ACP);
+ − AString UnicodeStringToMultiByte(const UString &srcString, UINT codePage = CP_ACP);
+ −
+ − inline const wchar_t* GetUnicodeString(const wchar_t* unicodeString)
+ − { return unicodeString; }
+ − inline const UString& GetUnicodeString(const UString &unicodeString)
+ − { return unicodeString; }
+ − inline UString GetUnicodeString(const AString &ansiString)
+ − { return MultiByteToUnicodeString(ansiString); }
+ − inline UString GetUnicodeString(const AString &multiByteString, UINT codePage)
+ − { return MultiByteToUnicodeString(multiByteString, codePage); }
+ − inline const wchar_t* GetUnicodeString(const wchar_t* unicodeString, UINT)
+ − { return unicodeString; }
+ − inline const UString& GetUnicodeString(const UString &unicodeString, UINT)
+ − { return unicodeString; }
+ −
+ − inline const char* GetAnsiString(const char* ansiString)
+ − { return ansiString; }
+ − inline const AString& GetAnsiString(const AString &ansiString)
+ − { return ansiString; }
+ − inline AString GetAnsiString(const UString &unicodeString)
+ − { return UnicodeStringToMultiByte(unicodeString); }
+ −
+ − inline const char* GetOemString(const char* oemString)
+ − { return oemString; }
+ − inline const AString& GetOemString(const AString &oemString)
+ − { return oemString; }
+ − inline AString GetOemString(const UString &unicodeString)
+ − { return UnicodeStringToMultiByte(unicodeString, CP_OEMCP); }
+ −
+ −
+ − #ifdef _UNICODE
+ − inline const wchar_t* GetSystemString(const wchar_t* unicodeString)
+ − { return unicodeString;}
+ − inline const UString& GetSystemString(const UString &unicodeString)
+ − { return unicodeString;}
+ − inline const wchar_t* GetSystemString(const wchar_t* unicodeString, UINT /* codePage */)
+ − { return unicodeString;}
+ − inline const UString& GetSystemString(const UString &unicodeString, UINT /* codePage */)
+ − { return unicodeString;}
+ − inline UString GetSystemString(const AString &multiByteString, UINT codePage)
+ − { return MultiByteToUnicodeString(multiByteString, codePage);}
+ − inline UString GetSystemString(const AString &multiByteString)
+ − { return MultiByteToUnicodeString(multiByteString);}
+ − #else
+ − inline const char* GetSystemString(const char *ansiString)
+ − { return ansiString; }
+ − inline const AString& GetSystemString(const AString &multiByteString, UINT)
+ − { return multiByteString; }
+ − inline const char * GetSystemString(const char *multiByteString, UINT)
+ − { return multiByteString; }
+ − inline AString GetSystemString(const UString &unicodeString)
+ − { return UnicodeStringToMultiByte(unicodeString); }
+ − inline AString GetSystemString(const UString &unicodeString, UINT codePage)
+ − { return UnicodeStringToMultiByte(unicodeString, codePage); }
+ − #endif
+ −
+ − #ifndef _WIN32_WCE
+ − AString SystemStringToOemString(const CSysString &srcString);
+ − #endif
+ −
+ − #endif