engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef AUTOUPDATER_H
#define AUTOUPDATER_H
class AutoUpdater
{
public:
virtual ~AutoUpdater();
virtual void checkForUpdates() = 0;
};
#endif