engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 18/04/2011.
*/
#import <Foundation/Foundation.h>
@interface GameInterfaceBridge : NSObject {
NSInteger ipcPort;
UIView *blackView;
}
@property (assign) NSInteger ipcPort;
@property (nonatomic,retain) UIView *blackView;
+(void) startLocalGame:(NSDictionary *)withOptions;
+(void) startSaveGame:(NSString *)atPath;
+(void) startMissionGame:(NSString *)withScript;
@end