engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
add_subdirectory(hedgewars)IF(APPLE) #needed for CFBundleVersion and CFBundleShortVersionString FIND_PROGRAM(HGCOMMAND hg) IF (HGCOMMAND AND (EXISTS ${hedgewars_SOURCE_DIR}/.hg)) exec_program(${HGCOMMAND} ARGS identify -n ${hedgewars_SOURCE_DIR} OUTPUT_VARIABLE version_suffix ) STRING(REGEX REPLACE "([0-9]+)(.*)" "\\1" version_suffix ${version_suffix}) set (HEDGEWARS_REVISION ${version_suffix}) ELSE () set (HEDGEWARS_REVISION ${HEDGEWARS_VERSION}) ENDIF () configure_file(${hedgewars_SOURCE_DIR}/share/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist) install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/Info.plist" DESTINATION ../) install(PROGRAMS "${hedgewars_SOURCE_DIR}/share/Icon.icns" DESTINATION ../Resources/) install(PROGRAMS "${hedgewars_SOURCE_DIR}/share/hwico.icns" DESTINATION ../Resources/) install(PROGRAMS "${hedgewars_SOURCE_DIR}/share/dsa_pub.pem" DESTINATION ../Resources/)ENDIF(APPLE)