Attempt to fix
issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QMessageBox>
#include <QCheckBox>
#include <QLineEdit>
#include <QDesktopWidget>
#include <QApplication>
#include <QInputDialog>
#include <QCryptographicHash>
#include "gameuiconfig.h"
#include "hwform.h"
#include "pageoptions.h"
#include "pagenetserver.h"
#include "hwconsts.h"
#include "fpsedit.h"
GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
: QSettings(fileName, QSettings::IniFormat)
{
Form = FormWidgets;
connect(Form->ui.pageOptions->CBEnableFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));
//Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
resizeToConfigValues();
Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());
int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 0 : t);
Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
bool ffscr=value("frontend/fullscreen", false).toBool();
Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
Form->ui.pageOptions->SLQuality->setValue(value("video/quality", 5).toUInt());
Form->ui.pageOptions->CBStereoMode->setCurrentIndex(value("video/stereo", 0).toUInt());
Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
Form->ui.pageOptions->CBEnableMusic->setChecked(value("audio/music", true).toBool());
Form->ui.pageOptions->CBEnableFrontendMusic->setChecked(value("frontend/music", true).toBool());
Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());
QString netNick = value("net/nick", "").toString();
if (netNick.isEmpty())
netNick = QInputDialog::getText(Form,
QObject::tr("Nickname"),
QObject::tr("Please enter your nickname"),
QLineEdit::Normal,
QDir::home().dirName());
Form->ui.pageOptions->editNetNick->setText(netNick);
int passLength = value("net/passwordlength", 0).toInt();
setNetPasswordLength(passLength);
delete netHost;
netHost = new QString(value("net/ip", "").toString());
netPort = value("net/port", 46631).toUInt();
Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());
Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());
Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());
#ifdef SPARKLE_ENABLED
Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
#endif
Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));
depth = QApplication::desktop()->depth();
if (depth < 16) depth = 16;
else if (depth > 16) depth = 32;
}
QStringList GameUIConfig::GetTeamsList()
{
QDir teamdir;
teamdir.cd(cfgdir->absolutePath() + "/Teams");
QStringList teamslist = teamdir.entryList(QStringList("*.hwt"),QDir::Files|QDir::Hidden);
QStringList cleanedList;
for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.hwt$"), "\\1");
cleanedList.push_back(tmpTeamStr);
}
return cleanedList;
}
void GameUIConfig::resizeToConfigValues()
{
Form->resize(value("frontend/width", 800).toUInt(), value("frontend/height", 600).toUInt());
}
void GameUIConfig::SaveOptions()
{
setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
setValue("video/fullscreen", vid_Fullscreen());
setValue("video/quality", Form->ui.pageOptions->SLQuality->value());
setValue("video/stereo", stereoMode());
setValue("frontend/effects", isFrontendEffects());
setValue("misc/weaponTooltips", Form->ui.pageOptions->WeaponTooltip->isChecked());
bool ffscr = isFrontendFullscreen();
setValue("frontend/fullscreen", ffscr);
emit frontendFullscreen(ffscr);
if (!ffscr) {
setValue("frontend/width", Form->width());
setValue("frontend/height", Form->height());
} else {
//resizeToConfigValues(); // TODO: why this has been made?
}
setValue("audio/sound", isSoundEnabled());
setValue("frontend/sound", isFrontendSoundEnabled());
setValue("audio/music", isMusicEnabled());
setValue("frontend/music", isFrontendMusicEnabled());
setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());
setValue("net/nick", netNick());
if (netPasswordIsValid())
{
setValue("net/passwordhash", netPasswordHash());
setValue("net/passwordlength", netPasswordLength());
}
setValue("net/ip", *netHost);
setValue("net/port", netPort);
setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());
setValue("fps/show", isShowFPSEnabled());
setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());
setValue("misc/altdamage", isAltDamageEnabled());
setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
setValue("misc/locale", language());
#ifdef SPARKLE_ENABLED
setValue("misc/autoUpdate", isAutoUpdateEnabled());
#endif
Form->gameSettings->sync();
}
QString GameUIConfig::language()
{
return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
}
QRect GameUIConfig::vid_Resolution()
{
QRect result(0, 0, 640, 480);
QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
if (wh.size() == 2)
{
result.setWidth(wh[0].toInt());
result.setHeight(wh[1].toInt());
}
return result;
}
bool GameUIConfig::vid_Fullscreen()
{
return Form->ui.pageOptions->CBFullscreen->isChecked();
}
quint32 GameUIConfig::translateQuality()
{
quint32 rqNone = 0x00000000; // don't reduce quality
//quint32 rqLowRes = 0x00000001; // use half land array
quint32 rqBlurryLand = 0x00000002; // downscaled terrain
quint32 rqNoBackground = 0x00000004; // don't draw background
quint32 rqSimpleRope = 0x00000008; // avoid drawing rope
quint32 rq2DWater = 0x00000010; // disabe 3D water effect
quint32 rqAntiBoom = 0x00000020; // no fancy explosion effects
quint32 rqKillFlakes = 0x00000040; // no flakes
quint32 rqSlowMenu = 0x00000080; // ammomenu appears with no animation
quint32 rqPlainSplash = 0x00000100; // no droplets
quint32 rqClampLess = 0x00000200; // don't clamp textures
quint32 rqTooltipsOff = 0x00000400; // tooltips are not drawn
quint32 rqDesyncVBlank = 0x00000800; // don't sync on vblank
quint32 result = (Form->ui.pageOptions->WeaponTooltip->isChecked()) ? rqNone : rqTooltipsOff;
switch (Form->ui.pageOptions->SLQuality->value()) {
case 5:
break;
case 4:
result |= rqBlurryLand;
break;
case 3:
result |= rqBlurryLand | rqKillFlakes | rqPlainSplash;
break;
case 2:
result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
rqAntiBoom | rqSlowMenu;
break;
case 1:
result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
break;
case 0:
result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
rqNoBackground | rqClampLess;
break;
default:
fprintf(stderr,"unset value from slider");
break;
}
return result;
}
bool GameUIConfig::isFrontendEffects() const
{
return Form->ui.pageOptions->CBFrontendEffects->isChecked();
}
bool GameUIConfig::isFrontendFullscreen() const
{
return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
}
bool GameUIConfig::isSoundEnabled()
{
return Form->ui.pageOptions->CBEnableSound->isChecked();
}
bool GameUIConfig::isFrontendSoundEnabled()
{
return Form->ui.pageOptions->CBEnableFrontendSound->isChecked();
}
bool GameUIConfig::isMusicEnabled()
{
return Form->ui.pageOptions->CBEnableMusic->isChecked();
}
bool GameUIConfig::isFrontendMusicEnabled()
{
return Form->ui.pageOptions->CBEnableFrontendMusic->isChecked();
}
bool GameUIConfig::isShowFPSEnabled()
{
return Form->ui.pageOptions->CBShowFPS->isChecked();
}
bool GameUIConfig::isAltDamageEnabled()
{
return Form->ui.pageOptions->CBAltDamage->isChecked();
}
quint32 GameUIConfig::stereoMode() const
{
return Form->ui.pageOptions->CBStereoMode->currentIndex();
}
bool GameUIConfig::appendDateTimeToRecordName()
{
return Form->ui.pageOptions->CBNameWithDate->isChecked();
}
#ifdef SPARKLE_ENABLED
bool GameUIConfig::isAutoUpdateEnabled()
{
return Form->ui.pageOptions->CBAutoUpdate->isChecked();
}
#endif
quint8 GameUIConfig::timerInterval()
{
return 35 - Form->ui.pageOptions->fpsedit->value();
}
quint8 GameUIConfig::bitDepth()
{
return depth;
}
QString GameUIConfig::netNick()
{
return Form->ui.pageOptions->editNetNick->text();
}
QByteArray GameUIConfig::netPasswordHash()
{
return QCryptographicHash::hash(Form->ui.pageOptions->editNetPassword->text().toLatin1(), QCryptographicHash::Md5).toHex();
}
int GameUIConfig::netPasswordLength()
{
return Form->ui.pageOptions->editNetPassword->text().size();
}
bool GameUIConfig::netPasswordIsValid()
{
return (netPasswordLength() == 0 || Form->ui.pageOptions->editNetPassword->text() != QString(netPasswordLength(), '\0'));
}
void GameUIConfig::setNetPasswordLength(int passwordLength)
{
if (passwordLength > 0)
{
Form->ui.pageOptions->editNetPassword->setText(QString(passwordLength, '\0'));
}
else
{
Form->ui.pageOptions->editNetPassword->setText("");
}
}
quint8 GameUIConfig::volume()
{
return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
}